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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Gray, David – International Journal of Learning and Change, 2012
To help increase the effectiveness of self-directed teams, this paper studies the attitudes and behaviour of self-directed team members during the course of a computer simulated marketing strategy game. Self-directed teams are used widely throughout organisations yet receive little scrutiny when they undertake a task which is subject to conditions…
Descriptors: Emotional Intelligence, Teamwork, Marketing, Learning
Hawes, David J.; Zadro, Lisa; Iannuzzelli, Rose; Godwin, Alexandra; MacNevin, Georgia; Dadds, Mark R.; Griffiths, Brendan; Richardson, Rick – International Journal of Developmental Science, 2013
The aim of this study was to examine associations between ostracism, internalising problems, and threat to primary needs (belonging, control, self-esteem, meaningful existence) in children (N= 165, M age = 9 years). Ostracism was simulated experimentally using the Cyberball paradigm--a computer-based ball-throwing game--and threats to primary…
Descriptors: Correlation, Rejection (Psychology), Behavior Problems, Self Control
Bate, Frank; MacNish, Jean; Males, Steven – Learning, Media and Technology, 2014
This paper discusses gaming in a Western Australian school for boys. The overriding ethos of the school is supportive of the potential of ICT to better engage students and deliver enhanced educational outcomes. The school sees game-based design as at the vanguard of innovation, but also accepts its important duty of care responsibilities. Tensions…
Descriptors: Educational Games, Teaching Methods, Single Sex Schools, Males