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Russell, Glenn – Australian Journal of Education, 1994
Based on the presumed criteria by which Australian secondary school teachers would select computer software for their students' use, an adventure game concerning Australian gold rushes was developed. It and other games were tested by students in and outside the classroom. Criteria for selecting appropriate software for student use were identified.…
Descriptors: Computer Games, Computer Software Development, Computer Software Evaluation, Computer Software Selection
Todd, Ross J. – 1996
This paper presents findings of an exploratory study undertaken at Marist Sisters' College in Woolwich, Sydney (Australia) to examine student use of multimedia software packages. Students (n=70) in years 7-12 were randomly selected to complete an evaluation of a popular multimedia package, "Encarta," on the following factors: ease of…
Descriptors: Access to Information, Computer Software Evaluation, Computer Uses in Education, Foreign Countries
Hedberg, John; And Others – 1997
This paper describes research into the use of cognitive tools in the classroom using "Exploring the Nardoo", an information landscape designed to support student investigation. Simulations and support tools which allow multimedia reporting are embedded in the package and are supported by several metacognitive tools for the writing…
Descriptors: Active Learning, Class Activities, Cognitive Structures, Computer Assisted Instruction