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Maurizio Costabile; Connie Caruso; Chris Della Vedova; Sheree Bailey; Layla Mahdi – Advances in Physiology Education, 2025
Science, technology, engineering, and mathematics (STEM) students are typically taught content delivered didactically and closely aligned with the laboratory demonstration of concepts, which facilitates the development of experimental skills. Because of the volume of content delivered across multiple courses, student cognitive abilities can be…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Laboratory Training
Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
Rebecca J. Collie; Andrew J. Martin – Social Psychology of Education: An International Journal, 2025
Educational bodies are weighing up the extent to which generative artificial intelligence (genAI) is embedded within educational settings. Although researchers have examined how (generative) AI can be used for effective teaching and learning, less is known about how genAI was being integrated within teachers' practice shortly after the wide-scale…
Descriptors: Teaching Methods, Learning Processes, Artificial Intelligence, Computer Software
Jenny L. Richmond; Kate Nicholls – Teaching of Psychology, 2025
Background: With the arrival of generative artificial intelligence (genAI) tools, psychology educators are rethinking their assessment practices. Objective: This paper describes one approach to integrating genAI into an assessment designed to promote psychological literacy. Method: Students used ChatGPT to generate a media release about a…
Descriptors: Artificial Intelligence, Scoring Rubrics, Computer Software, Learning Processes
Bryant, Peter – Education and Information Technologies, 2023
Designing strategic pedagogical change through the lens of a student experience that is "yet to be experienced" offers a critical frame for embedding the impacts of transition, uncertainty, belonging and the complexity of the student journey into the co-design of teaching and learning. A digital storytelling approach extends the notion…
Descriptors: Student Experience, Technology Uses in Education, Story Telling, Play
Jingfang Xia; Yao Ge; Zijun Shen; Mudasir Rahman Najar – International Review of Research in Open and Distributed Learning, 2024
Learners might have several challenges while attempting to learn a second/foreign language. Learners of Chinese face linguistic, psychological, and educational challenges. The integration of technology, especially artificial intelligence (AI), into teaching foreign languages is a blessing for teachers and learners. This study delved into the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Linguistics, Psychological Patterns
Hannula, Markku S.; Haataja, Eeva; Löfström, Erika; Garcia Moreno-Esteva, Enrique; Salminen-Saari, Jessica F. A.; Laine, Anu – ZDM: Mathematics Education, 2022
In this reflective methodological paper we focus on affordances and challenges of video data. We compare and analyze two research settings that use the latest video technology to capture classroom interactions in mathematics education, namely, The Social Unit of Learning (SUL) project of the University of Melbourne and the MathTrack project of the…
Descriptors: Video Technology, Technology Uses in Education, Research Methodology, Mathematics Education
Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
Forbes, Anne; Falloon, Garry; Stevenson, Michael; Hatzigianni, Maria; Bower, Matt – Early Education and Development, 2021
Research Findings: This study was undertaken to investigate learning processes and outcomes from using 3D design and printing technologies with children aged 5-8 years, in three schools in a metropolitan city in Australia. Data were collected from five sources (teacher interviews, surveys, journals; student interviews; and iPad screen recordings)…
Descriptors: STEM Education, Technology Uses in Education, Foreign Countries, Elementary School Students
Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
Gallagher, Tiffany L.; Fisher, Douglas; Lapp, Diane; Rowsell, Jennifer; Simpson, Alyson; Scott, Ruth McQuirter; Walsh, Maureen; Ciampa, Katia; Saudelli, Mary Gene – Journal of Education, 2015
This article profiles the use of the iPad in classroom literacy activities in three instructional environments: Toronto, Canada; San Diego, United States; and Sydney, Australia. The two-year, qualitative study included observational fieldwork filming students' interactions with tablets in the midst of literacy events. Students in each context used…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Literacy
Milligan, Sandra; Griffin, Patrick – Journal of Learning Analytics, 2016
The paper describes empirical investigations of how participants in a MOOC learn, and the implications for MOOC design. A learner capability to generate higher order learning in MOOCs--called crowd-sourced learning (C-SL) capability--was defined from learning science literature. The capability comprised a complex yet interrelated array of…
Descriptors: Online Courses, Large Group Instruction, Thinking Skills, Learning Processes
McPherson, Megan; Budge, Kylie; Lemon, Narelle – International Journal for Academic Development, 2015
Using social media platforms to build informal learning processes and social networks is significant in academic development practices within higher education. We present three vignettes illustrating academic practices occurring on Twitter to show that using social media is beneficial for building networks of academics, locally and globally,…
Descriptors: Informal Education, Social Networks, Learning Processes, Higher Education
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Cumming, Joy; Kimber, Kay; Wyatt-Smith, Claire – English in Australia, 2012
This article examines synergies and gaps in the construction of English, literacy, multimodality in policy and curriculum in Australian education with a focus on current assessment practices and educational accountability in order to make recommendations for future practice for teachers and for policy-makers. The article builds on analyses of the…
Descriptors: Foreign Countries, Public Policy, Educational Policy, Literacy
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