Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Blended Learning | 1 |
| COVID-19 | 1 |
| Chemistry | 1 |
| College Science | 1 |
| College Students | 1 |
| Computer Games | 1 |
| Computer Oriented Programs | 1 |
| Design | 1 |
| Distance Education | 1 |
| Educational Games | 1 |
| Foreign Countries | 1 |
| More ▼ | |
Author
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Brazil | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
José Nunes da Silva Júnior; José Mariano de Sousa Oliveira; Jean-Yves Winum; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; David Macedo do Nascimento; Ulisses Silva de Sousa; Antônia Torres Ávila Pimenta; André Jalles Monteiro – Journal of Chemical Education, 2024
The educational game Interactions 500 was extensively used remotely during the COVID-19 Pandemic as an activity at the Federal University of Ceará (Brazil) to help students review intermolecular forces. In the postpandemic years, the game was also used face-to-face in the classroom. However, Apple Store and Google Play Store removed it from their…
Descriptors: Chemistry, Science Activities, Educational Games, COVID-19

Peer reviewed
Direct link
