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Gonçalves de Abreu, Walber; Ferreira, Marília de Nazaré de Oliveira – Sign Language Studies, 2021
This study contributes to research in the field of phonology of sign languages, focusing on the occurrence of assimilation of signs. The objective of the study is to analyze assimilation cases present in the text genre "joke" in Brazilian Sign Language (Libras), as well as influences of the immediate context on their occurrence. We…
Descriptors: Handheld Devices, Telecommunications, Sign Language, Humor
Gómez, Patricia; del Castillo, Héctor; Monge, Carlos – Physical Education and Sport Pedagogy, 2023
Background: Smartphones are a resource noticeably inserted into people's daily lives, but they are not nearly as present within the various educational systems around the world. The improper use of smartphones can certainly carry some risks, such as a sedentary lifestyle or even addiction. For the aforementioned reasons, promoting literacy by…
Descriptors: Telecommunications, Handheld Devices, Early Childhood Education, Child Development
Vinícius Azevedo; Bruno Gawryszewski – Journal for Critical Education Policy Studies, 2025
In this study, we challenge the notion that technology, when applied in the private sector of Brazilian academic education, serves as an instrument of democratization. To explore this, we delve into the case of the startup Ampli, which offers college programs through a mobile application. The easy access it provides to students may signify…
Descriptors: Foreign Countries, Technology Uses in Education, Democratic Values, Access to Education
Marina Gonçalves Leal; José Eduardo dos Martírios Luz; Ana Kariele da Silva Santos; Cicero Luciano Alves Costa; Paulo Felipe Ribeiro Bandeira; Cassio de Miranda Meira Jr.; Giordano Marcio Gatinho Bonuzzi – Journal of Motor Learning and Development, 2024
We aimed to investigate the impact of smartphone use during intertrial intervals within a distributed practice regime on mental fatigue, performance, and learning of a balance motor skill. One hundred and thirty-six participants were randomly divided into two groups: the smartphone use group (SMARTPHONE) and the control group (CONTROL). The…
Descriptors: Psychomotor Skills, Skill Development, Motor Development, Telecommunications
Revilla, Melanie; Couper, Mick P.; Paura, Ezequiel; Ochoa, Carlos – Field Methods, 2021
Passive data from a tracking application (or "meter") installed on participants' devices to register the URLs visited have great potential for studying people's online activities. However, given privacy concerns, obtaining cooperation installing a meter can be difficult and lead to selection bias. Therefore, in this article, we address…
Descriptors: Participation, Computer Use, Internet, Data Collection
Emely Crystina da Silva Viana; Hélio José Santos Maia; Danielle Alves de Oliveira Tabosa; Daniel Alves da Silva; Fábio Lúcio Lopes de Mendonça; Rafael Timóteo de Sousa Júnior – International Association for Development of the Information Society, 2023
The research presents the objective of analyzing the challenges and potentialities of teaching with the use of m-learning, in literacy classes during remote teaching caused by the COVID-19 pandemic, based on learning results regarding the appropriation of the writing system alphabetical. In view of the constant social and educational changes…
Descriptors: Foreign Countries, Literacy Education, Electronic Learning, Handheld Devices
Emilie Magnat; Nicolas Guichon – Frontiers: The Interdisciplinary Journal of Study Abroad, 2023
Smartphones accompany international students as they adapt to different contexts during their stay abroad. In this empirical study, we examined how a group of international students (n=10) in France used their smartphones during the eight-week lockdown that imposed on everyone a stay-at-home order and allowed minimal physical contact (April and…
Descriptors: Foreign Students, COVID-19, Pandemics, Foreign Countries
Lucimara Lessa dos Santos; Maria Lenilda Caetano França; David Gadelha da Costa; Guilherme Ramos Demetrio – Discover Education, 2025
The integration of digital technology into education offers new avenues to enhance Ecology education by addressing resource limitations and fostering student engagement. This study examines the potential of smartphone applications as didactic tools for teaching Ecology in Brazilian basic education. Through a targeted search on the Google Play…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
Santos, Ieda M.; Bocheco, Otávio; Vizzotto, Liane; Moro, Eduardo João – TechTrends: Linking Research and Practice to Improve Learning, 2021
This study investigated students' perceptions of mobile device usage and policies to manage digital disruptions in the classroom. A survey was conducted with 173 undergraduates at a Federal Institute in Brazil. Data analysis suggested students' occasional use of key mobile applications for content and non-content. Most of the students favoured…
Descriptors: Undergraduate Students, Student Attitudes, Handheld Devices, Student Behavior
Canavese, Daniel; Polidoro, Maurício; Ferreira, Ariadne Ribeiro; Velasquez, Claudia; Perry, Gabriela Trindade – Health Education & Behavior, 2023
Introduction: Overcoming misinformation is essential considering stigma and discrimination in the HIV/AIDS epidemic. This report presents the preliminary results of a health education strategy based on the massive open online course (MOOC) on Zero Discrimination in Brazil. Methods: Case study describing the development of the MOOC and its…
Descriptors: MOOCs, Acquired Immunodeficiency Syndrome (AIDS), Foreign Countries, Health Education
Teófilo de Sousa, Renata; Alves, Francisco Régis Vieira; Ferreira de Azevedo, Italândia – LUMAT: International Journal on Math, Science and Technology Education, 2021
This work presents the result of the application of a didactic sequence designed to understand the concept of the Cavalieri's Principle, supported by the GeoGebra application in its version for mobile phones -- 3D Calculator. For this study, the Theory of Categories of Intuitive Reasoning, by Efraim Fischbein, was used as a conceptual basis. The…
Descriptors: Foreign Countries, Mathematics Instruction, Electronic Learning, Handheld Devices
Tomczyk, Lukasz; Jáuregui, Vladimir Costas; de La Higuera Amato, Cibelle Albuquerque; Muñoz, Darwin; Arteaga, Magali; Oyelere, Solomon Sunday; Akyar, Özgür Yasar; Porta, Mariana – Education and Information Technologies, 2021
The aim of the article is to highlight the key elements related to the implementation of new technologies in education from the perspective of the opinions and experiences of educators in the field in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay. The text compares issues related to attitudes towards the…
Descriptors: Foreign Countries, Teacher Attitudes, Computer Attitudes, Technology Integration
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Nunes da Silva Júnior, José; Santos de Lima, Paulo Roberto; Sousa Lima, Mary Anne; Monteiro, Álvaro Carvalho; Silva de Sousa, Ulisses; Melo Leite Júnior, Antonio José; Vega, Kimberly Benedetti; Oliveira Alexandre, Francisco Serra; Jalles Monteiro, André – Journal of Chemical Education, 2020
This report provides information about a free-of-charge, trilingual (Portuguese, Spanish, and English) game-based application that engages high school and undergraduate students in reviewing the structural theory of organic compounds in a challenging way. In Time Bomb Game, students must disarm a time bomb on their own by correctly answering…
Descriptors: Game Based Learning, High School Students, Undergraduate Students, Learner Engagement
Parreira, André Luís; Carvalho, Paulo Simeão – Physics Education, 2019
This paper presents the creation of an educational resource using the camera of a mobile phone and video analysis software. The movie recorded is part of a daily context: an airplane's take-off. This work shows a way to introduce information and communication technologies (ICT) and digital educational resources (DER) as tools to teach and…
Descriptors: Motion, Science Instruction, Scientific Concepts, Telecommunications