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Denise Rieg; Maria Laura Maclennan; Fernando Scramim; Melby Huertas; Eryka Augusto – Journal of International Education in Business, 2024
Purpose: This study aims to mitigate the inherent challenges associated with implementing project-based learning (PjBL) by integrating it with the service engineering methodology (SEEM). The study demonstrates that combining PjBL with a methodological approach provides a step-by-step procedure that facilitates the practical application of PjBL and…
Descriptors: Student Projects, Active Learning, Foreign Countries, Student Attitudes
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Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes
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Rieg, Denise Luciana; Lima, Rui M. M.; Mesquita, Diana; Scramim, Fernando Cezar Leandro; Mattasoglio Neto, Octavio – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to implement and evaluate active learning strategies to support engineering students in the development of research competences, contributing to the growing need for a closer relationship between research and teaching. Design/methodology/approach: This study was developed using an action research approach. The…
Descriptors: Active Learning, Learning Strategies, Research Skills, Scientific Methodology
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Silva, João Carlos Sedraz; Zambom, Erik; Rodrigues, Rodrigo Lins; Ramos, Jorge Luis Cavalcanti; de Souza, Fernando da Fonseca – International Journal of Information and Communication Technology Education, 2018
The present article is aimed at analyzing the effects of learning analytics on students' self-regulated learning in a flipped classroom. An experiment was conducted with 96 engineering students, enrolled in a subject offered in the Flipped Classroom model. The students were divided into two groups: an experimental group (N = 51) and a control…
Descriptors: Blended Learning, Academic Achievement, Experimental Groups, Learning Strategies