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Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
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Daniel, Ana Dias; Almeida, João – Education & Training, 2021
Purpose: This study assesses the effects of junior enterprises (JEs) on the entrepreneurial attitudes and intentions of engineering higher education students, compared to a group of social sciences students. Design/methodology/approach: This research analyses a sample of 132 students enrolled in engineering higher education courses in Portugal and…
Descriptors: Skill Development, Entrepreneurship, College Students, Engineering Education
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Aranha, Elzo Alves; dos Santos, Paulo Henrique; Garcia, Neuza Abbud Prado – Educational Technology Research and Development, 2018
Academic papers on entrepreneurship in engineers' education have been growing in the last decades. However, studies on entrepreneurship in engineering have not sought to analyze how entrepreneurship education, in connection to active learning, design thinking, and Bloom's Taxonomy, inserted in an integrated way, as a tool, might help the process…
Descriptors: Engineering Education, Entrepreneurship, Skill Development, Active Learning
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Yoshino, Rui T.; Pinto, Marcela Marçal A.; Pontes, Joseane; Treinta, Fernanda Tavares; Justo, João F.; Santos, Max M. D. – European Journal of Engineering Education, 2020
The current industrial revolution demands a revolution on teaching methodologies at all levels, particularly for higher education. Here, we present an efficient model to teach technologies associated with Industry 4.0 (I4.0) in undergraduate engineering courses. The first step was identifying the main skills required for an I4.0 practitioner and…
Descriptors: Undergraduate Students, Engineering Education, Industry, Teaching Methods
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Liu, Yingjie; Shirley, Thomas – Online Learning, 2021
While all higher education was affected by the COVID-19 pandemic, study abroad programs were uniquely challenged by the associated restrictions and limitations. This case study integrates a Collaborative Online International Learning (COIL) pedagogy approach and virtual reality (VR) technologies into the curriculum redesign process to transform a…
Descriptors: Study Abroad, Online Courses, Electronic Learning, Computer Simulation
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Garcez, Carolina Montanha; Vitor, Davi Henrique Curia; Bortoli, Mirela Marchiori; Vieira, Lucas Augusto; Prado, Danielle Goncalves De Oliveira; Ramires, Thiago Gentil – International Society for Technology, Education, and Science, 2020
The university aims to form professionals through transmission and dissemination of knowledge, therefore, the Extension, as a tool of the universities, has a major role contributing to improvements in the learning and teaching process. The Extension projects are extremely important for The Federal Technological University of Paraná (UTFPR), since…
Descriptors: Public Schools, Private Schools, Universities, Competition
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Arantes do Amaral, Joao Alberto; Gonçalves, Paulo; Hess, Aurélio – Journal of Problem Based Learning in Higher Education, 2015
This article describes the project-based learning environment created to support project management graduate courses. The paper will focus on the learning context and procedures followed for 13 years, in 47 project-based learning MBA courses, involving approximately 1,400 students and 34 community partners.
Descriptors: Problem Based Learning, Active Learning, Student Projects, Program Administration