NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Coronavirus Aid Relief and…1
Assessments and Surveys
SAT (College Admission Test)1
Showing all 12 results Save | Export
Hayes, Joseph; Gao, Niu – Public Policy Institute of California, 2021
This document contains the technical appendices for the report "Achieving Digital Equity for California's Students." Appendices include: (1) Census Household Pulse Survey; and (2) Additional Figures. [For the full report, see ED617930. For the Policy Brief, see ED617933.]
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Jaciw, Andrew P.; Zacamy, Jenna; D'Apice, Hannah; Lin, Li; Kwong, Connie; Schellinger, Adam M. – Empirical Education Inc., 2019
Empirical Education Inc. is the independent evaluator of SRI International's 2014 Investing in Innovation (i3) Development grant called Redesigning Secondary Courses to Improve Academic Outcomes for Adolescents with Disabilities and Other Underperforming Adolescents. The goal of the grant is to develop "Enhanced Units" that combine…
Descriptors: Educational Innovation, Adolescents, Students with Disabilities, Underachievement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Seaman, Julia A.; Seaman, Jeff – Babson Survey Research Group, 2017
This brief report uses data collected under the U.S. Department of Education's National Center for Educational Statistics (NCES) Integrated Postsecondary Education Data System (IPEDS) Fall Enrollment survey to highlight distance education data in the state of California. The sample for this analysis is comprised of all active, degree-granting…
Descriptors: Distance Education, Enrollment, Undergraduate Students, Graduate Students
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Technology Uses in Education, Secondary School Students
Tuma, Andrea Prado; Doan, Sy; Lawrence, Rebecca Ann; Henry, Daniella; Kaufman, Julia H.; Setodji, Claude Messan; Grant, David; Young, Christopher J. – RAND Corporation, 2020
This technical report provides information about the sample, survey instrument, and resultant data for the American Instructional Resources Surveys (AIRS) that were administered to principals and teachers in spring 2019 via RAND's American Educator Panels. The AIRS focused on instructional resources used and supported in English language arts,…
Descriptors: Educational Resources, Language Arts, Mathematics Instruction, Science Instruction
Evans, Brent J.; Baker, Rachel B.; Dee, Thomas – Stanford Center for Education Policy Analysis, 2015
Using a unique dataset of 44 Massive Open Online Courses (MOOCs), this paper examines critical patterns of enrollment, engagement, persistence, and completion among students in online higher education. By leveraging fixed-effects specifications based on over 2.1 million student observations across more than 2,900 lectures, we analyze engagement,…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Gao, Niu; Hill, Laura; Lafortune, Julien – Public Policy Institute of California, 2021
A year of distance learning under COVID-19 has fueled growing concerns about the academic progress and social and emotional health of children. In particular, worries increased around how the pandemic has affected high-need and underserved students, including English Learners and children with disabilities, children in foster care and from…
Descriptors: Distance Education, COVID-19, Pandemics, School Districts
Johnson, Hans; Mejia, Marisol Cuellar – Public Policy Institute of California, 2014
As costs of attending college have risen and access to higher education has declined, policymakers and community college officials are looking to online learning as one way to better serve student needs, increase access, promote completion, and increase transfer to four-year universities--all in a cost-effective manner. Online learning is still a…
Descriptors: Community Colleges, Online Courses, Electronic Learning, Technology Uses in Education
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2014
The MIND Research Institute contracted with the Evaluation Research Program at WestEd to conduct an independent assessment of mathematics outcomes in elementary school grades across California that were provided with the ST Math program. Spatial-Temporal (ST) Math is a game-based instructional software designed to boost K-5 and secondary-level…
Descriptors: Educational Games, Computer Software, Teaching Methods, Elementary School Mathematics
Flacks, Richard; Thomson, Gregg; Douglass, John; Caspary, Kyra – Center for Studies in Higher Education, 2004
During the spring of 2002 and 2003, a team of faculty and institutional researchers conducted an innovative web-based survey on the undergraduate experience at all eight undergraduate campuses of the University of California. This report provides the first formal presentation of preliminary findings from that survey and discusses potential areas…
Descriptors: Institutional Research, Research Universities, Student Experience, Learning Experience