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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
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Finkel, Ed – Community College Journal, 2019
This article describes how community colleges have evolved from early computers to virtual campuses and beyond in just a few decades.
Descriptors: Community Colleges, Computer Uses in Education, Educational Technology, Educational History
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2014
This executive summary highlights findings from a larger study that is part of an interrelated series of studies included in the Ready To Learn summative evaluation being conducted by the Education Development Center, Inc.'s (EDC's) Center for Children and Technology and SRI Education's Center for Technology in Learning (EDC/SRI). The purpose of…
Descriptors: Multimedia Instruction, Mathematics Instruction, Problem Solving, Preschool Children
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Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
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Zurier, Steve – Community College Journal, 2013
Few professors teaching at community colleges today expect students to learn every nuance of every technological device they are likely to encounter throughout the course of their careers. Educators can expose students to enough of a base so that when the technology does evolve--and it will--they have the confidence and ability to adapt and…
Descriptors: Community Colleges, Higher Education, Job Training, Technology Uses in Education
Donnelly, Laura – Teacher Magazine, 2007
When teaching science to kids, a visual approach is good. Humor is also good. And blowing things up is really, really good. At least that is what educators at the Exploratorium in San Francisco have found in the nine years since the museum began producing a live, off-the-cuff competition called Iron Science Teacher. Modeled after the Japanese cult…
Descriptors: Competition, Science Teachers, Museums, Science Instruction
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Grieshop, James I.; Grajales-Hall, Myriam; Ortiz, Lupe – California Agriculture, 1998
A Spanish-language program was developed to educate California migrant farmworker families about motor vehicle safety using a bingo-like game similar to one popular in Mexico. The game disseminated safe-driving information in weekly bilingual newspapers and on Spanish radio and television. Assessments suggest that the media campaigns favorably…
Descriptors: Audience Response, Community Education, Driver Education, Educational Games
Beckner, Gary, Ed. – Association of American Educators, 2007
"Education Matters" is the monthly newsletter of the Association of American Educators (AAE), an organization dedicated to advancing the American teaching profession through personal growth, professional development, teacher advocacy and protection. This issue of the newsletter includes: (1) Making a Game of Math: AAE Affiliate Motivates…
Descriptors: Mathematics Education, Educational Games, United States History, Competition
Baker, Octave V.; Steinaker, Norman – 1978
This description of career education activities in Ontario-Montclair School District (California), was prepared as part of a study conducted to identify evaluated, exemplary career education activities which represent the best of the current career education programs and practices referred to in Public Law 93-380. (See CE 018 212 for the final…
Descriptors: Career Awareness, Career Education, Career Planning, Community Involvement