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What Works Clearinghouse Rating
Raths, David – T.H.E. Journal, 2013
At the end of the 2010-2011 school year, San Diego Unified School District, had 10,000 iPads in use and was set to add 18,000 more the next semester. Teachers and students were enthusiastic about using the devices yet the district faced a serious problem: Teachers were reporting to the instructional tech team that using Apple Configurator and…
Descriptors: Handheld Devices, Facility Inventory, Computer Oriented Programs, Computer Software
Olivas, Antonia P.; Chan, Ian – Journal of Library & Information Services In Distance Learning, 2013
Many of our reference interactions are face-to-face at a desk or in our offices. Unfortunately, not all of our students are on campus. Whether a non-traditional student or a traditional undergraduate, more of our patrons are attending online classes or attending satellite campuses with no librarians on site. It's difficult to reach these students,…
Descriptors: Library Services, Academic Libraries, State Universities, Distance Education
What Works Clearinghouse, 2015
The What Works Clearinghouse (WWC) has updated its 2009 intervention report for SuccessMaker®, a set of computer-based courses designed to supplement regular K-8 reading instruction. The program is designed to improve skills in areas such as concepts of print, phonological awareness, phonics, fluency, vocabulary, comprehension, grammar, and…
Descriptors: Reading Instruction, Computer Assisted Instruction, Reading Fluency, Reading Comprehension
Kim, Jihie; Shaw, Erin; Xu, Hao; Adarsh, G. V. – International Educational Data Mining Society, 2012
In this paper we examine the collaborative performance of undergraduate engineering students who used shared project documents (Wikis, Google documents) and a software version control system (SVN) to support project collaboration. We present an initial implementation of TeamAnalytics, an instructional tool that facilitates the analyses of the…
Descriptors: Undergraduate Students, Engineering Education, Teamwork, Group Activities
Eckhouse, Barry; Carroll, Rebecca – Business Communication Quarterly, 2013
Although relatively little attention has been given to the voice assessment of student work, at least when compared with more traditional forms of text-based review, the attention it has received strongly points to a promising form of review that has been hampered by the limits of an emerging technology. A fresh review of voice assessment in light…
Descriptors: Undergraduate Students, Graduate Students, Business Administration Education, Student Surveys
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2014
The MIND Research Institute contracted with the Evaluation Research Program at WestEd to conduct an independent assessment of mathematics outcomes in elementary school grades across California that were provided with the ST Math program. Spatial-Temporal (ST) Math is a game-based instructional software designed to boost K-5 and secondary-level…
Descriptors: Educational Games, Computer Software, Teaching Methods, Elementary School Mathematics
What Works Clearinghouse, 2013
The "Read Naturally[R]" program is a supplemental reading program that aims to improve reading fluency, accuracy, and comprehension of elementary and middle school students using a combination of texts, audio CDs, and computer software. The program uses one of four products that share a common fluency-building strategy: "Read…
Descriptors: Reading Programs, Program Effectiveness, Elementary School Students, Computer Uses in Education
Houtman, Anne M.; Walker, Sean – Journal on Excellence in College Teaching, 2010
The authors tested the predictions of a game theory model of plagiarism, using a test population of student papers submitted to an online plagiarism detection program, over five semesters in a non-majors biology course with multiple sections and high enrollment. Consistent with the model, as the probability of detection and the penalty if caught…
Descriptors: Majors (Students), Game Theory, Plagiarism, Biology
Lorenz, Barbara; Green, Tim; Brown, Abbie – Computers in the Schools, 2009
The use of multimedia graphic organizer software and how it influenced the prewriting process for primary school children were evaluated. An analysis of writing samples generated by second-grade students with diverse writing abilities was carried out. Students were given two opportunities to participate in prewriting activities--one without and…
Descriptors: Elementary School Students, Prewriting, Grade 2, Computer Software
Newman, Peter A.; Seiden, Danielle S.; Roberts, Kathleen J.; Kakinami, Lisa; Duan, Naihua – Health Education & Behavior, 2009
Existing knowledge and beliefs related to HIV vaccines provide an important basis for the development of risk communication messages to support future HIV vaccine dissemination. This study explored HIV vaccine mental models among adults from segments of the population disproportionately affected by HIV/AIDS. Nine focus groups were conducted with…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Age, Focus Groups, Immunization Programs
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Yanguas, Inigo – Language Learning & Technology, 2010
This study explores task-based, synchronous oral computer-mediated communication (CMC) among intermediate-level learners of Spanish. In particular, this paper examines (a) how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b) possible differences between both oral CMC modes and traditional face-to-face…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Computer Software
Grimes, Douglas; Warschauer, Mark – Journal of Technology, Learning, and Assessment, 2010
Automated writing evaluation (AWE) software uses artificial intelligence (AI) to score student essays and support revision. We studied how an AWE program called MY Access![R] was used in eight middle schools in Southern California over a three-year period. Although many teachers and students considered automated scoring unreliable, and teachers'…
Descriptors: Automation, Writing Evaluation, Essays, Artificial Intelligence
What Works Clearinghouse, 2007
The "I CAN Learn[R] Pre-Algebra" and "Algebra" computerized curricula are designed to cover mathematics and problem-solving skills for ethnically diverse, inner-city students in grades 6-12. The curricula are designed to equip students with the skills they need to meet district, state, and national math objectives through an…
Descriptors: Public Schools, Intervention, Computer Software, Program Effectiveness
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy
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