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Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Donovan, Loretta; Green, Tim D.; Mason, Candice – Journal of Educational Computing Research, 2014
Despite it being the second decade of the 21st century, there still exists a range of definitions of what a 21st century learning environment is. This can be troublesome for teacher educators as we strive to prepare teachers for environments we can't clearly describe. In order to describe a 21st century learning environment, we developed an IC Map…
Descriptors: Educational Change, Change Strategies, Educational Innovation, Teaching Skills
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Zheng, Binbin; Warschauer, Mark; Farkas, George – Journal of Educational Computing Research, 2013
Over the last decade, the number of one-to-one laptop programs in U.S. schools has steadily increased. Though technology advocates believe that such programs can assist student writing, there has been little systematic evidence for this claim, and even less focused on technology use by at-risk learners. This study examined the effect of daily…
Descriptors: Literacy Education, School Districts, Laptop Computers, Student Diversity
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Vance, Lash Keith – Journal of Educational Computing Research, 2012
The critical literature abounds with examples of possible educational uses of Web 2.0 technology in which students become active participants in the production of knowledge through blogging, social networking, creation of podcasts, and other forms of constructivist education. At the same time, teachers, whom the data indicate are somewhat…
Descriptors: Teaching Methods, College Freshmen, College Instruction, Online Surveys
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Shavelson, Richard J.; And Others – Journal of Educational Computing Research, 1985
This study describes how elementary and secondary California teachers nominated as successful in their microcomputer-based instruction teach science and mathematics, and how their computer usage varies in relation to (1) teacher characteristics (computer and subject matter knowledge, and attitudes toward computers); and (2) district, school, and…
Descriptors: Cluster Analysis, Elementary Secondary Education, Interviews, Mathematics Instruction