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Lyon, Louise Ann; Green, Emily – Computer Science Education, 2020
Background and Context: Non-traditional training grounds such as coding boot camps that attract a higher proportion of women are important sites for understanding how to broaden participation in computing. Objective: This work aims to help us better understand the women choosing boot camps and their pathways through these camps and into the…
Descriptors: Coding, Females, Nontraditional Education, Computer Science Education
Miko, Jeffrey Allen – ProQuest LLC, 2017
Inadequate software development collaboration processes can allow technical debt to accumulate increasing future maintenance costs and the chance of system failures. The purpose of this qualitative case study was to explore collaboration strategies software development leaders use to reduce the amount of technical debt created by software…
Descriptors: Qualitative Research, Case Studies, Computer Software, Cooperation
Schwedler, Jennifer Green – ProQuest LLC, 2017
Enterprise software implementations are subject to high failure rates. Organizations of higher education can be particularly resistant to technology implementations as they can be perceived as eroding the traditions of the institution. The California State University (CSU) system is moving into a new phase of data-driven accountability for…
Descriptors: Information Technology, Innovation, Computer Software, Accountability
Ching, Cynthia Carter; Stewart, Mary K.; Hagood, Danielle E.; Rashedi, Roxanne Naseem – IEEE Transactions on Learning Technologies, 2016
Extant literature has largely not examined how users critically engage with their physical activity monitors, as objective data sense-making is often deemed superior to users' subjective realities. Our research, however, examines how middle-school youth encounter the representation of their data, as it is converted and actionable in an online…
Descriptors: Physical Activity Level, Measurement, Electronic Equipment, Ethnography
Spedding, Lindsey – ProQuest LLC, 2016
Nontraditional students bring to the classroom diversity in age, culture, experience, knowledge, and preparedness. The risk factors that circumstantially define nontraditional students outside the classroom result in transferrable challenges within the classroom. The purpose of this single descriptive case study was to explore and understand…
Descriptors: College Faculty, Teacher Attitudes, Nontraditional Students, Case Studies
Association Supporting Computer Users in Education, 2016
The Association Supporting Computer Users in Education (ASCUE) initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is…
Descriptors: Computer Uses in Education, Computer Software, Conferences (Gatherings), Computers
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
Grimes, Douglas; Warschauer, Mark – Journal of Technology, Learning, and Assessment, 2010
Automated writing evaluation (AWE) software uses artificial intelligence (AI) to score student essays and support revision. We studied how an AWE program called MY Access![R] was used in eight middle schools in Southern California over a three-year period. Although many teachers and students considered automated scoring unreliable, and teachers'…
Descriptors: Automation, Writing Evaluation, Essays, Artificial Intelligence
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy
Houston, Melissa – Technology & Learning, 2007
In 2001, Indiana officials at the Department of Education were taking stock. The schools had an excellent network infrastructure and had installed significant numbers of computers for 1 million public school enrollees. Yet students were spending less than an hour a week on the computer. It was then that state officials knew each student needed a…
Descriptors: Educational Technology, Computer Software Reviews, Access to Computers, Information Technology
Reisman, Sorel – Technological Horizons in Education, 1987
Some of the typical characteristics of computer software are discussed first, noting the textbook-software connection. Criteria for software selection are then noted, with consideration of educational aspects and administrative aspects. A case study of applying the criteria is provided by Cypress College. (MNS)
Descriptors: Case Studies, Community Colleges, Computer Software, Curriculum
Peterson, Andrew J. – 1993
A case study is presented of the use of educational multimedia. In the spring of 1992, a high school student produced an interactive multimedia project for the California State History Fair. This project, which dealt with Columbus, was developed on the Macintosh platform. Other software and hardware used are described. The artist (developer) began…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Software Development, High School Students
Katchian, Anahid – 1979
Experiences in systems-development for state information systems are summarized for eight pilot-test state agencies, as part of the State Level Information Base project. Attention is directed to the evaluation of information needs; hardware and software choices; survey administration; data organization, storage, and linkages; and staffing…
Descriptors: Case Studies, College Planning, Computer Software, Computers
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