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Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Thadani, Vandana; Stevens, Ronald H.; Tao, Annie – Journal of the Learning Sciences, 2009
There is a growing national recognition that teachers and teaching are at the heart of successful educational reform. However, few tools exist for measuring classroom instruction. The primary purpose of this article is to describe methods we developed to measure and study teaching, specifically while teachers were using a multimedia intervention…
Descriptors: Outcomes of Education, Educational Change, Science Instruction, Teaching Methods
WILLIAMS, GILBERT – 1966
THE READING CENTER AT SAN BERNARDINO VALLEY COLLEGE RELATED COMPUTER USES TO FOUR ASPECTS OF ITS READING PROGRAM--DIAGNOSIS, INSTRUCTION, EVALUATION, AND RESEARCH. A SYSTEMS DESIGN FOR THE TOTAL PROGRAM WAS DEVELOPED THROUGH THE PRACTICAL CONCERNS ASSOCIATED WITH THESE FOUR ASPECTS. THE FOLLOWING ARE THE OBJECTIVES OF THE VALLEY COLLEGE PROGRAM IN…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Learning Processes, Reading Centers

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