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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Rolando E. Mantilla – ProQuest LLC, 2020
The purpose of this quantitative correlational study was to assess if and to what extent effort expectancy, performance expectancy, social influence and facilitating conditions were related to behavioral intention to accept an app for anticoagulation management among providers, mid-level providers and nursing staff in a Department of Public Health…
Descriptors: Health Promotion, Access to Health Care, Health Programs, Handheld Devices
Raths, David – T.H.E. Journal, 2013
At the end of the 2010-2011 school year, San Diego Unified School District, had 10,000 iPads in use and was set to add 18,000 more the next semester. Teachers and students were enthusiastic about using the devices yet the district faced a serious problem: Teachers were reporting to the instructional tech team that using Apple Configurator and…
Descriptors: Handheld Devices, Facility Inventory, Computer Oriented Programs, Computer Software
Kreck, Carol – Education Commission of the States, 2014
Education Commission of the States (ECS) reviewed legislation in the 50 states to see how state leaders are responding to concerns about concussions in youth sports. This report reviews state responses to concussion concerns, and provides examples of provisions put in place by California, Connecticut, and Texas. Three emerging innovations are…
Descriptors: State Legislation, Team Sports, Athletics, Head Injuries
Davis, Jim; Rocchio, Rosemary A. – EDUCAUSE Review, 2011
Mobile use of the Internet is on target to surpass fixed use by 2014. Three-fourths of all college/university students have purchased or intend to purchase an Internet-enabled handheld device within the next year. The smartphone market is changing almost monthly. Attempting to manage even just one or a few "devices" is becoming a lost…
Descriptors: Computer System Design, Internet, Educational Technology, Technological Advancement
Guerrero, Shannon – Journal of Digital Learning in Teacher Education, 2010
Teacher knowledge has long been a focus of many educational researchers. Current conceptualizations of teacher knowledge are beginning to reflect the knowledge and skills teachers need to successfully navigate increasingly technologically-rich mathematical classrooms with the addition of knowledge domains such as technological pedagogical content…
Descriptors: Mathematics Teachers, Pedagogical Content Knowledge, Mathematics Instruction, Secondary School Teachers
Sheard, Reed – EDUCAUSE Quarterly, 2010
When the author was brought on as CIO of Westmont College in October 2008, the president, Board of Trustees, and campus environment made it clear that technology needed a major overhaul to meet the college's growing requirements. Also, these changes needed to happen without significantly increasing the IT budget or staff. Marketing Charts…
Descriptors: Problem Solving, Computer Mediated Communication, Educational Finance, Innovation
IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
Denoue, Laurent; Singh, Gurminder; Das, Arijit – AACE Journal, 2005
This paper presents a system designed to support note taking by students on wirelessly connected PDAs in a classroom. The system leverages the devices' wireless connectivity to allow students to share their notes in real time and quickly reuse words from their fellow note takers. In addition, presentation material such as Powerpoint slides is also…
Descriptors: Notetaking, Handheld Devices, Educational Technology, Cooperative Learning