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Wesley Klein – ProQuest LLC, 2023
This study addressed the problem of understanding administrators' perceptions of Internet of Things (IoT) adoption in higher education institutions in California. IoT is widely used in many industries worldwide, but its application in higher education is not as extensive. One of the most widely used methods of understanding perception for…
Descriptors: Internet, Equipment, Technology Uses in Education, Educational Technology
Elizabeth Louanne Keele – ProQuest LLC, 2024
The problem in this study is lack of research regarding perceptions of first-year nontraditional students (FYNTSs) who are enrolled in a face-to-face community college course regarding how mobile learning in the classroom affects their emotional engagement. Understanding this provides critical insights as well as enhanced and more accessible…
Descriptors: Community College Students, Adult Students, Student Attitudes, Handheld Devices
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Renato Matos Lopes; Luiza Amara Maciel Braga; Aline Silvestre Rosa Serrão; Luciana do Amara Teixeira; Michele Waltz Comarú; Raphael Argento de Souza; Cristina Alves Magalha~es de Souza; Fabio Batista Mota – Journal of Chemical Education, 2024
The latest developments in virtual reality (VR) are gaining attention in education as they are expected to provide risk-free, hands-on learning experiences. However, the use of VR in laboratory settings is still in its early stages of adoption. Therefore, it remains unclear whether these technologies will be widely adopted to educate students in…
Descriptors: Computer Simulation, Teaching Methods, Science Instruction, Technology Uses in Education
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Ie May Freeman; HeeKap Lee; Richard Barsh – Journal of Educational Technology Systems, 2024
Mixed-reality simulation (MRS) is a new and advanced technology implemented in Educator Preparation Programs (EPP) across the United States. However, more research is needed on the effectiveness of MRS in EPPs and its impact on beginning teacher candidates. This study sought to determine the effect of teacher candidates after utilizing MRS and its…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technological Literacy
Manya Desire Wren – ProQuest LLC, 2024
The purpose of this study is to examine whether university leaders employed effective and appropriate crisis communication strategies via internal communication channels and systems with university faculty, staff, and students in Southern California during the 2020-2021 COVID-19 crisis. This study reviews (from the perspectives of university…
Descriptors: Crisis Management, COVID-19, Pandemics, Universities
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Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
Andrew Stager – ProQuest LLC, 2022
Purpose: The purpose of this quantitative causal-comparative research study was twofold. First was to examine the impact of the use of the mindfulness computer program, Inner Explorer, on math success as measured by the cumulative CAASPP scores in sixth-grade tests. The second was to determine how the use of Inner Explorer affected students'…
Descriptors: Metacognition, Elementary School Students, Scores, Technology Uses in Education
Rolando E. Mantilla – ProQuest LLC, 2020
The purpose of this quantitative correlational study was to assess if and to what extent effort expectancy, performance expectancy, social influence and facilitating conditions were related to behavioral intention to accept an app for anticoagulation management among providers, mid-level providers and nursing staff in a Department of Public Health…
Descriptors: Health Promotion, Access to Health Care, Health Programs, Handheld Devices
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Mercedes T. Oliva; Benjamin C. Storm – Journal of Creative Behavior, 2023
Research has shown that using the Internet to access information can influence memory, metacognition, and how people choose to access information in the future. The current experiment sought to expand this line of work by investigating the impact of using the Internet on creative thinking. A total of 378 participants completed a version of the…
Descriptors: Creative Thinking, Internet, Thinking Skills, Access to Information
Zebedee Rocky Navarro – ProQuest LLC, 2021
Research into digital isolation has primarily focused on the perceptions of four-year university students. The purpose of this qualitative case study was to explore the perceptions of online adult learners toward digital isolation within a California community college. The problem explored in this research is how online education programs…
Descriptors: Community Colleges, Electronic Learning, Social Isolation, Distance Education
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
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Marni Goldenberg; Keri Schwab; Theo Lier; June Murray; Terra Bilhorn – Journal of Outdoor Recreation, Education, and Leadership, 2024
The Pacific Crest Trail (PCT) is a National Scenic Trail that extends approximately 2,653 miles from the border of California and Mexico to the border of Washington State and Canada. This study examined land management and hiker issues that day, overnight, and thru-hikers experience in California while navigating the PCT in order to inform land…
Descriptors: Land Use, Forestry, Administrators, Recreational Activities
Sara Aloteibi – ProQuest LLC, 2022
A smartphone can be defined as a handheld technology device that is a personal gateway to the world. Statistics surrounding mobile devices continue to break records every year. Currently, 95% of American teenagers own a smartphone device, and smartphone users spend on average about 5.4 hours a day on them. Smartphone ownership, use, and dependency…
Descriptors: Handheld Devices, Influence of Technology, Educational Policy, Teacher Attitudes
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