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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
Joseph T. Wong – ProQuest LLC, 2024
My dissertation examines undergraduates' online learning experiences during the COVID-19 pandemic through three distinct studies. The primary goal of my dissertation is to shed light on crucial aspects of social cognitive learning theories and learning experience design (LXD) applied in distance learning. These studies, using an LXD approach…
Descriptors: Undergraduate Study, Electronic Learning, Teaching Methods, Learning Processes
Knotts, Angela; Seago, Nanette; DePiper, Jill Neumayer – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Asynchronous, online mathematics teacher professional development (PD) was designed to align with research on teacher professional learning as well as to support Communities of Inquiry (e.g., Garrison et al., 2000). The intervention included two actively facilitated formats and a structured independent condition, where facilitation was integrated…
Descriptors: Communities of Practice, Mathematics Instruction, Intervention, Teacher Attitudes
Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
Sabati, Sheeva; Beckett, Linnea; Cragun-Rehders, Kira; Najera, Alyssa; Hise, Katerina; Geiger, Anna – Teaching in Higher Education, 2021
Writing as both instructors and students who worked together in the undergraduate course "Water Justice," we reflect on the limits and possibilities of engaging in anticolonial teaching-learning practices within the ongoing contexts of settler colonialism and racial violence that shapes universities. We describe how we designed…
Descriptors: Undergraduate Study, Undergraduate Students, Social Justice, Water
Idleman, Brandee – ProQuest LLC, 2022
A lack of fundamental information literacy skills for college students can be a barrier to academic success. This study sought to investigate how the availability of asynchronous and mobile-friendly learning modules in Canvas impacts students' information literacy learning and to improve students' information literacy skills at a community college…
Descriptors: Integrated Learning Systems, Information Literacy, Community Colleges, Asynchronous Communication
Pearson, P. David; Knight, Amanda M.; Cannady, Matthew A.; Henderson, J. Bryan; McNeill, Katherine L. – Theory Into Practice, 2015
The authors of this article, all of whom have been a part of this effort to assess argumentation in literacy-rich science curriculum, have struggled with our attempts to build 3 argument-related assessments--understanding, critiquing, and constructing arguments about scientific phenomena in both oral and written modes. Loosely affiliated with the…
Descriptors: Middle School Teachers, Science Teachers, Science Instruction, Secondary School Science
Morgan, John Andrew Kerlin – ProQuest LLC, 2014
The goal of this study was to explore how exemplary teachers design learning activities that incorporate the use of technology. Teachers at three schools in a school district in Southern California were solicited for a survey regarding their use of technology in the classroom. Based on the surveys, high and low technology implementers were…
Descriptors: Instructional Design, Learning Activities, Technology Integration, Technology Uses in Education
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
ATKINSON, RICHARD C.; CRONBACH, LEE J. – 1965
A RESEARCH TRAINING CONFERENCE ON LEARNING WAS HELD FOR 37 PSYCHOLOGISTS AND EDUCATIONAL RESEARCHERS. THE 6-WEEK CONFERENCE CENTERED ITS ACTIVITIES ON SUCH TOPICS AS LANGUAGE LEARNING, COMPUTER SIMULATION, INSTRUCTIONAL PROCEDURES DESIGN, ATTITUDE AND PERSONALITY DEVELOPMENT, AND CURRICULUM EVALUATION. LECTURES AND TALKS WERE OFFERED BY…
Descriptors: Conferences, Consultants, Curriculum Evaluation, Educational Opportunities