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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Parhami, Behrooz – Computer Science Education, 2008
We observe that recruitment efforts aimed at alleviating the shortage of skilled workforce in computer engineering must be augmented with strategies for retaining and motivating the students after they have enrolled in our educational programmes. At the University of California, Santa Barbara, we have taken a first step in this direction by…
Descriptors: First Year Seminars, College Freshmen, Internet, Academic Persistence
Warschauer, Mark; Matuchniak, Tina – Review of Research in Education, 2010
In this chapter, the authors take a broad perspective on how to analyze issues of technology and equity for youth in the United States. They begin with "access" as a starting point, but consider not only whether diverse groups of youth have digital media available to them but also how that access is supported or constrained by…
Descriptors: Academic Achievement, Educational Technology, Access to Computers, Computer Science Education
Zhang, Sonya Xuesong; Olfman, Lorne; Ractham, Peter – Journal of Information Systems Education, 2007
An educational ePortfolio usually contains work that a student has collected, reflected, designed, and published to demonstrate personal learning and growth over time. However, previous studies have shown that traditional ePortfolio systems lack flexibility, peer review, and group collaboration. Without these features, ePortfolios do not have the…
Descriptors: Socialization, Cooperation, Learning Experience, Internet