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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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Fortune, Mary F. – Schole: A Journal of Leisure Studies and Recreation Education, 2012
Every quarter at California State University East Bay, a special event-planning course is offered in a hybrid format (face-to-face and online) and uses interactive Problem-Based Learning (PBL) activities designed to challenge and inspire intellectual growth. The PLB method is different in that students are not only receivers of knowledge but are…
Descriptors: Problem Based Learning, Foreign Countries, Educational Technology, Skill Development
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Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs
Lee, Tanja Lynne – ProQuest LLC, 2013
It is hoped that implementing educational technology (ET) into academic curriculums will close the achievement gap among ethnically and socioeconomically (SES) diverse students. California public schools have arranged for instructional classrooms to be stored with information communication technology (ICT) resources. Even so, there is inequity in…
Descriptors: Educational Technology, Equal Education, Access to Computers, Computer Uses in Education