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Yong, Darryl; Levy, Rachel; Lape, Nancy – PRIMUS, 2015
Flipped classrooms have the potential to improve student learning and metacognitive skills as a result of increased time for active learning and group work and student control over pacing, when compared with traditional lecture-based courses. We are currently running a 4-year controlled study to examine the impact of flipping an Introductory…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
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Nemirovsky, Ricardo; Kelton, Molly L.; Rhodehamel, Bohdan – Journal for Research in Mathematics Education, 2013
Research in experimental and developmental psychology, cognitive science, and neuroscience suggests that tool fluency depends on the merging of perceptual and motor aspects of its use, an achievement the authors call "perceptuomotor integration." Just as expertise in playing a piano relies on the interanimation of finger movements and…
Descriptors: Mathematics Instruction, Mathematics Skills, Perceptual Motor Coordination, Informal Education
Donnelly, Brian Francis – ProQuest LLC, 2010
The convergence of innovations in digital technologies and expanding global internet connectivity has given rise to an emerging field of study identified as Digital Media and Learning (DML). (Davidson and Goldberg, 2009; Gee, 2009; Ito, Horst and Bittanti, 2008; Jenkins and Purushotma, 2008). In describing his work for the MacArthur Foundation's…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Learning Strategies, Internet
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Clarke, Suzanne – Educational Research Service, 2009
Project-Based Learning (PBL) connects standards-based content to real-world scenarios through the use of projects to improve student achievement. By engaging students in authentic problems that do not have a predetermined solution, students learn both subject matter and critical 21st-century skills. This "Focus On" addresses what…
Descriptors: Student Projects, Problem Based Learning, Active Learning, Student Motivation
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Gulek, James Cengiz; Demirtas, Hakan – ERS Spectrum, 2005
Rapid technological advances in the last decade have sparked educational practitioners' interest in utilizing laptops as an instructional tool to improve student learning. There is substantial evidence that using technology as an instructional tool enhances student learning and educational outcomes. Research suggests that, compared with their…
Descriptors: Outcomes of Education, Learning Strategies, Educational Technology, Computers