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Kerr, Deirdre – Journal of Educational Data Mining, 2015
This study uses information about in-game strategy use, identified through cluster analysis of actions in an educational video game, to make data-driven modifications to the game in order to reduce construct-irrelevant behavior. The examination of student strategies identified through cluster analysis indicated that (a) it was common for students…
Descriptors: Information Retrieval, Data Analysis, Video Games, Educational Games
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Li, Xueming; Sireci, Stephen G. – Educational and Psychological Measurement, 2013
Validity evidence based on test content is of essential importance in educational testing. One source for such evidence is an alignment study, which helps evaluate the congruence between tested objectives and those specified in the curriculum. However, the results of an alignment study do not always sufficiently capture the degree to which a test…
Descriptors: Content Validity, Multidimensional Scaling, Data Analysis, Educational Testing
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Albert Y. Kim; Adriana Escobedo-Land – Journal of Statistics Education, 2015
We present a data set consisting of user profile data for 59,946 San Francisco OkCupid users (a free online dating website) from June 2012. The data set includes typical user information, lifestyle variables, and text responses to 10 essay questions. We present four example analyses suitable for use in undergraduate introductory probability and…
Descriptors: Statistics, Introductory Courses, Data, Educational Practices
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Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games
Maddox, Pamela Rena – ProQuest LLC, 2013
Every educator's quest is to help students learn in the environment that will allow them to obtain and retain the information presented to them. In the new age of technology, more students are able to choose the environment in which they learn. This study is a quantitative comparative study of the academic performance between online and…
Descriptors: Comparative Analysis, High School Students, English Instruction, Language Arts
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Donovan, Loretta; Green, Tim; Hansen, Laurie E. – Journal of Research on Technology in Education, 2012
This study compares teacher candidates' initial and changed beliefs, dispositions, and uses of technology in two credential program models: a one-to-one laptop program with ubiquitous technology use and a traditional credential program in which students are expected to have specific technology experiences and requirements in each course (a model…
Descriptors: Expertise, Credentials, Models, Educational Technology