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No Child Left Behind Act 20011
Showing 1 to 15 of 35 results Save | Export
Joe William Erven Jr. – ProQuest LLC, 2023
Our country has a digital equity crisis, with many socioeconomically disadvantaged students disproportionately experiencing significant negative consequences from the digital divide. This program evaluation sought to investigate whether the Verizon Innovative Learning Schools (VILS) grant program decreases the consequences of the digital divide…
Descriptors: Grants, Access to Computers, Disadvantaged, Program Effectiveness
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
Jaciw, Andrew P.; Zacamy, Jenna; D'Apice, Hannah; Lin, Li; Kwong, Connie; Schellinger, Adam M. – Empirical Education Inc., 2019
Empirical Education Inc. is the independent evaluator of SRI International's 2014 Investing in Innovation (i3) Development grant called Redesigning Secondary Courses to Improve Academic Outcomes for Adolescents with Disabilities and Other Underperforming Adolescents. The goal of the grant is to develop "Enhanced Units" that combine…
Descriptors: Educational Innovation, Adolescents, Students with Disabilities, Underachievement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Office of Educational Technology, US Department of Education, 2016
Across the country, districts are choosing to #GoOpen and transitioning to the use of openly licensed educational resources to improve student learning in their schools. Openly licensed educational resources enable districts to reallocate significant funds currently spent on inflexible, static learning materials to resources and activities that…
Descriptors: Educational Resources, Program Implementation, Faculty Development, Resource Allocation
Li, Linlin; Luttgen, Kim; Huang, Kevin; Weiser, Gary; Cornfield, Olivia; Hess, Hopeton; Chow, Eunice; Schneider, Megan – WestEd, 2020
School closures because of natural phenomena, such as COVID-19, underscore the importance of effective distance learning strategies when there are no in-school alternatives. Our study describes the implementation of a multimedia science program before and after school closure due to COVID-19 in a variety of ways depending on schools'…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Ogden, Marissa A. – ProQuest LLC, 2016
Education in the United States is failing the students. American education is failing largely because education is often taught with ineffective teaching methods as well as many of today's teachers not finding technology important or necessary in the classroom curricula. The purpose of this qualitative, exploratory multiple case study is to…
Descriptors: Elementary School Teachers, Teacher Attitudes, Technology Uses in Education, Case Studies
Norman, Alexis Cienfuegos – ProQuest LLC, 2016
The purpose of this study was to understand the decisions elementary principals have made during the Common Core State Standards reform. Specifically, (a) what decisions principals have made to support Common Core implementation, (b) what strategies elementary principals have employed to communicate with stakeholders about Common Core State…
Descriptors: Principals, Elementary Schools, Common Core State Standards, Administrator Role
Venezia, Andrea; Lewis, Jodi – Education Insights Center, 2015
The early years of the implementation of the Common Core State Standards (CCSS) in California were complicated by the Great Recession as well as by a significant devolution of finance and programmatic control to the local level through the Local Control Funding Formula. The state charted a steady course and took a systematic approach to CCSS…
Descriptors: Common Core State Standards, College Readiness, Career Readiness, State Policy
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Demski, Jennifer – T.H.E. Journal, 2010
Moving from a traditional desktop computing environment to a virtualized solution is a daunting task. In this article, the author presents case histories of three districts that have made the conversion to virtual computing to learn about their experiences: What prompted them to make the move, and what were their objectives? Which obstacles prove…
Descriptors: Educational Technology, Client Server Architecture, Computer Simulation, Data Collection
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Berrett, Bryan; Murphy, Jennifer; Sullivan, Jamie – Qualitative Report, 2012
There are numerous technology tools that educators utilize to support student learning. Often, technology is mandated from the top down with school administrators' responsible for overseeing the implementation. Innovative technological approaches to learning often meet resistance within schools. The pervasive culture in education is counteractive…
Descriptors: Technology Integration, Educational Technology, Program Implementation, Resistance to Change
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Donovan, Loretta; Green, Tim – Journal of Digital Learning in Teacher Education, 2010
This study examines initial faculty concerns during implementation of a one-to-one laptop teacher education pilot program. The Concerns-Based Adoption Model of Change provides the theoretical framework and guides the methodology. In fall 2007, 29 teacher candidates began a one-year multiple-subject (elementary) credential program with an added…
Descriptors: Pilot Projects, Adoption (Ideas), Teacher Educators, Educational Technology
Black, Philip J. – ProQuest LLC, 2010
This is a qualitative study of lesson study implementation and its impact on instructional practice in mathematics in a district in California. Four research questions guided this study: (1) What were the goals of the district and teachers as they relate to the implementation of lesson study in this case? (2) What were the relationships between…
Descriptors: Classroom Techniques, Questioning Techniques, Instructional Improvement, Educational Change
Reima Al-Jarf – Online Submission, 2008
This study defined e-learning, the e-classroom, the e-course, learning management, learning management systems, instructional content management systems, and the Moodle system for managing e-courses. It also reviewed examples of some American schools and school districts that used the Moodle system in education and teacher training. The study…
Descriptors: Foreign Countries, Learning Management Systems, Educational Technology, Electronic Learning
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