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Friend, Michelle – Computer Science Education, 2015
Experience is necessary but not sufficient to cause girls to envision a future career in computing. This study investigated the experiences and attitudes of girls who had taken three years of mandatory computer science classes in an all-girls setting in middle school, measured at the end of eighth grade. The one third of participants who were open…
Descriptors: Middle School Students, Females, Computer Science Education, Student Attitudes
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Bailey Lee, Cynthia; Garcia, Saturnino; Porter, Leo – ACM Transactions on Computing Education, 2013
Peer Instruction (PI) is an active learning pedagogical technique. PI lectures present students with a series of multiple-choice questions, which they respond to both individually and in groups. PI has been widely successful in the physical sciences and, recently, has been successfully adopted by computer science instructors in lower-division,…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Statistical Analysis
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Newman, Christopher Bufford – ProQuest LLC, 2011
Over the past decade, three rationales have emerged for emphasizing the reinforcement of the United States' science, technology, engineering, and mathematics (STEM) pipeline. The first rationale pertains to U.S. global competitiveness, the second revolves around the benefits of a diverse workforce, and the third argument points to social justice…
Descriptors: College Faculty, Social Justice, African American Students, Engineering
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Zimmerman, Thomas G.; Johnson, David; Wambsgans, Cynthia; Fuentes, Antonio – ACM Transactions on Computing Education, 2011
This article reports on a public school that is succeeding in encouraging Latino high school students to select Computer Science (CS) as a major. The students attend a charter high school designed to encourage low-income Latino students to attend college and attain proficiency in English, Spanish, and computers. Using data from surveys and by…
Descriptors: High Schools, Private Schools, Intervention, Student Interests
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Zhu, Yi; Weng, T.; Cheng, Chung-Kuan – IEEE Transactions on Education, 2009
Incorporating programmable logic devices (PLD) in digital design courses has become increasingly popular. The advantages of using PLDs, such as complex programmable logic devices (CPLDs) and field programmable gate arrays (FPGA), have been discussed before. However, previous studies have focused on the experiences from the point of view of the…
Descriptors: Programming, Electronics, Logical Thinking, Client Server Architecture
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Benson, B.; Arfaee, A.; Choon Kim; Kastner, R.; Gupta, R. K. – IEEE Transactions on Education, 2011
Early exposure to embedded computing systems is crucial for students to be prepared for the embedded computing demands of today's world. However, exposure to systems knowledge often comes too late in the curriculum to stimulate students' interests and to provide a meaningful difference in how they direct their choice of electives for future…
Descriptors: Foreign Countries, Undergraduate Study, High School Students, Summer Programs
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Zhang, Sonya Xuesong; Olfman, Lorne; Ractham, Peter – Journal of Information Systems Education, 2007
An educational ePortfolio usually contains work that a student has collected, reflected, designed, and published to demonstrate personal learning and growth over time. However, previous studies have shown that traditional ePortfolio systems lack flexibility, peer review, and group collaboration. Without these features, ePortfolios do not have the…
Descriptors: Socialization, Cooperation, Learning Experience, Internet