Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Learning Processes | 3 |
Teamwork | 3 |
Electronic Learning | 2 |
Air Transportation | 1 |
Camps | 1 |
Case Studies | 1 |
College Students | 1 |
Computer Assisted Instruction | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Computer Software | 1 |
More ▼ |
Author
Jae Hyeon Ryu | 1 |
Jiyoon Yoon | 1 |
Kaplancali, Ugur T. | 1 |
Lisk, Timothy C. | 1 |
Nicholas L. Pelzer | 1 |
Riggio, Ronald E. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
California | 3 |
District of Columbia | 1 |
Florida | 1 |
Illinois | 1 |
Minnesota | 1 |
New York | 1 |
Ohio | 1 |
Oregon | 1 |
Texas | 1 |
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Multifactor Leadership… | 1 |
What Works Clearinghouse Rating
Jiyoon Yoon; Jae Hyeon Ryu – International Journal of Research in Education and Science, 2025
The iDrone Online Camp aims to enhance middle and high school students' engagement in STEM fields through hands-on experiences with drone technology. By immersing participants in project-based learning activities, competitions, and discussions on FAA part 107 regulations, the camp seeks to cultivate critical thinking, problem-solving skills, and…
Descriptors: Middle School Students, High School Students, STEM Education, STEM Careers
Nicholas L. Pelzer – ProQuest LLC, 2021
Organizations need to develop innovations to meet emerging problems and challenges due to increasing global competition, customer expectations, or market changes. Responding to these challenges requires employees to create solutions within their organizations, such as new products or processes. While some research has found crucial roles of…
Descriptors: Teamwork, Group Behavior, Public Sector, Innovation
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training