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Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Ian P. Levy; Michelle Bell – Professional School Counseling, 2024
This narrative inquiry explores the experiences of youth in a school within a juvenile detention facility, who participated in a hip hop and podcasting small-group counseling intervention. Specifically, youth wrote and recorded a podcast consisting of a hip hop song, interviews with their peers, and staff reflections on the youth's experience.…
Descriptors: Late Adolescents, Institutionalized Persons, Correctional Education, Correctional Institutions
Santiago Ojeda-Ramirez; Daniel Ritchie; Mark Warschauer – CATESOL Journal, 2024
Artificial Intelligence technologies are becoming ubiquitous, transforming the workforce by altering or creating jobs and influencing decisions that affect minority communities. The necessity of AI literacy, comprising knowledge and skills for critical interaction with AI, is increasingly important. Multilingual learners, engaging with both every…
Descriptors: Middle School Students, Summer Programs, Camps, Artificial Intelligence
Ladwig, Christine; Schwieger, Dana – Information Systems Education Journal, 2020
This case provides an opportunity for classroom discussion of ethical issues addressed by computing technologists and the Association of Computing Machinery (ACM) Code of Ethics as the authors describe a recent lawsuit brought against Sutter Health. Security issues, data breaches and compliance with industry privacy rules are common concerns for…
Descriptors: Ethics, Coding, Programming Languages, Legislation
Alderson, David L. – INFORMS Transactions on Education, 2022
This article describes the motivation and design for introductory coursework in computation aimed at midcareer professionals who desire to work in data science and analytics but who have little or no background in programming. In particular, we describe how we use modern interactive computing platforms to accelerate the learning of our students…
Descriptors: Curriculum Design, Introductory Courses, Computation, Data Science
Lyon, Louise Ann; Green, Emily – ACM Transactions on Computing Education, 2021
College-educated women in the workforce are discovering a latent interest in and aptitude for computing motivated by the prevalence of computing as an integral part of jobs in many fields as well as continued headlines about the number of unfilled, highly paid computing jobs. One of these women's choices for retraining are the so-called coding…
Descriptors: Computer Science Education, Coding, Programming, Females
Denner, Jill; Green, Emily; Campe, Shannon – Journal of the Learning Sciences, 2021
Background: Learning to program and success in computer science requires persistence in the face of challenges. This study contributes to research on the social context of learning by describing how children's peer interactions can support or hinder the pair's problem solving on the computer. Methods: Video recordings from eight pairs of middle…
Descriptors: Programming, Computer Science Education, Middle School Students, Peer Relationship
Lyon, Louise Ann; Schatz, Colin; Toyama, Yukie; Torres, David – Community College Journal of Research and Practice, 2022
As open-access institutions serving diverse student populations, community colleges are perfect settings for broadening participation in computing efforts in higher education. The very nature of open access, however, places students with a wide variety of previous experience in the same introductory computer science classroom, intimidating the…
Descriptors: Community College Students, Programming, Novices, Computer Science Education
Teresa M. Ober; Ying Cheng; Meghan R. Coggins; Paul Brenner; Janice Zdankus; Philip Gonsalves; Emmanuel Johnson; Tim Urdan – Computer Science Education, 2024
Background and Context: Differences in children's and adolescents' initial attitudes about computing and other STEM fields may form during middle school and shape decisions leading to career entry. Early emerging differences in career interest may propagate a lack of diversity in computer science and programming fields. Objective: Though middle…
Descriptors: Middle School Students, Student Attitudes, Computer Science Education, STEM Education
Hoffmann, Jessica D.; Baumsteiger, Rachel; Seibyl, Jennifer; Hills, Elinor; Bradley, Christina; Cipriano, Christina; Brackett, Marc A. – Assessment in Education: Principles, Policy & Practice, 2022
Practical educational assessment tools for adolescents champion student voice, use technology to enhance engagement, highlight discrepancies in school experience, and provide actionable feedback. We report a series of studies that detail an iterative process for developing a new school climate assessment tool: (1) item generation that centres…
Descriptors: Computer Oriented Programs, Computer Software, Programming, Evaluation Methods
Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming