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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Cynthia L. Adams-McClain – ProQuest LLC, 2023
Nursing literature has reported episodes of nursing student anxiety in the simulated class. The students gave accounts of their experiences, difficulties learning, and performing nursing skills. The purpose of the qualitative descriptive study was to explore how nursing students describe the influence of anxiety on their skill performance and…
Descriptors: Nursing Students, Simulation, Anxiety, Skills
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O¨zgu¨r Keles¸; Vincent Brubaker-Gianakos; Vimal Viswanathan; Farshid Marbouti – Journal of STEM Education: Innovations and Research, 2023
This paper describes the application of new Virtual Learning Environments (VLEs) in engineering education. It demonstrates how VLEs improve student learning in two engineering concepts compared with the traditional classroom setting. Literature has conflicting studies on both the advantages and disadvantages of learning in VLEs. The application of…
Descriptors: Educational Environment, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Jessica L. Stellmann; Alexander E. Zambidis; Adam L. MacLean; Dieuwertje J. Kast – Connected Science Learning, 2024
The Joint Educational Project's (JEP) STEM Education Programs at the University of Southern California (USC) present an elementary-level curriculum centered on the science of stem cells in partnership with Dr. Adam MacLean, an Assistant Professor of Quantitative and Computational Biology at USC for the broader impacts of a National Science…
Descriptors: STEM Education, Elementary Education, Cytology, Biology
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Renato Matos Lopes; Luiza Amara Maciel Braga; Aline Silvestre Rosa Serrão; Luciana do Amara Teixeira; Michele Waltz Comarú; Raphael Argento de Souza; Cristina Alves Magalha~es de Souza; Fabio Batista Mota – Journal of Chemical Education, 2024
The latest developments in virtual reality (VR) are gaining attention in education as they are expected to provide risk-free, hands-on learning experiences. However, the use of VR in laboratory settings is still in its early stages of adoption. Therefore, it remains unclear whether these technologies will be widely adopted to educate students in…
Descriptors: Computer Simulation, Teaching Methods, Science Instruction, Technology Uses in Education
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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Gina Passante; Antje Kohnle – Physical Review Physics Education Research, 2024
When thinking about measurement uncertainty in a laboratory experiment that features quantum mechanical effects, it is important to consider both the physical principles of underlying quantum theory (e.g., the uncertainty due to quantum mechanical superposition states) as well as the limitations of the measurement (e.g., the spread in outcomes due…
Descriptors: Quantum Mechanics, Homework, Measurement, Science Laboratories
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Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
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Ie May Freeman; HeeKap Lee; Richard Barsh – Journal of Educational Technology Systems, 2024
Mixed-reality simulation (MRS) is a new and advanced technology implemented in Educator Preparation Programs (EPP) across the United States. However, more research is needed on the effectiveness of MRS in EPPs and its impact on beginning teacher candidates. This study sought to determine the effect of teacher candidates after utilizing MRS and its…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technological Literacy
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Bauer, Steven; Fischbach, Sarah; Labban, Alice; Fleck, Emilie M.; Speth, Anna Mauldin – Marketing Education Review, 2022
This article presents a new approach to bring virtual reality into the marketing classroom. Our study adds to the literature by testing two different types of virtual reality content and showing the importance of content in producing desired educational outcomes. We also extend past research by suggesting specific processes and resources for…
Descriptors: Computer Simulation, Business Administration Education, Marketing, Curriculum Development
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Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
Jeannie Mitsch – ProQuest LLC, 2023
Purpose: This study aimed to understand the experiences of community college career technical education (CTE) faculty that used extended reality to improve their program of study and prepare students for proficiency and skill attainment in workforce development. How faculty adapted to learning various pedagogical practices for distance learning,…
Descriptors: Community Colleges, Vocational Education, Vocational Education Teachers, Distance Education
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Dionne Barnes-Proby; Susan Bush-Mecenas; Tara Laila Blagg; Christopher Joseph Doss; John F. Pane; Jennifer Jeffries – RAND Corporation, 2024
Formal mentoring has been an effective approach to mitigate challenges facing underserved youth and contributes to observable improvements in behavior, relationships, and emotional well-being (Rhodes, 2008). Mentored youth appear to gain improvements in peer and parent relationships and school performance, while also engaging in lower levels of…
Descriptors: Mentors, Family Needs, Barriers, Youth Programs
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Nonkanyiso Pamella Shabalala – Research in Social Sciences and Technology, 2024
The integration of Artificial Intelligence (AI) into Open Distance eLearning (ODeL) represents a significant evolution in STEM education, offering transformative benefits in teaching, learning and administrative processes. This conceptual paper explores how AI-driven platforms are revolutionising ODeL by providing personalised learning…
Descriptors: STEM Education, Distance Education, Artificial Intelligence, Educational Technology
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Brown, Bryan; Boda, Phillip; Ribay, Kathryn; Wilsey, Matt; Perez, Greses – Learning, Media and Technology, 2021
Although the population of science teachers in the US lacks diversity, the technology used to teach science should be diverse and culturally connected. Culturally relevant frameworks for science call for science teaching to be situated in meaningful contexts. This study calls for the integration of CRP and situated cognition perspectives as a…
Descriptors: Equal Education, Technology Integration, Computer Simulation, Culturally Relevant Education
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