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Feng, Yan; Audy, Jean-François; Rönnqvist, Mikael; D'Amours, Sophie – INFORMS Transactions on Education, 2020
This article presents an educational game to engage university and industrial stakeholders in collaborative training for supply chain management courses. The game will help students learn complex supply chain management issues. There are two integrated parts: a case ethod through an industrial case and an activity-based game featuring role plays…
Descriptors: Educational Games, Television, Supply and Demand, College Students
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Banks, Rebecca; Porchia, Starian; McCallum, Jasmine; Schiner, Nick – Childhood Education, 2023
In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding new and exciting ways to create powerful learning opportunities for all students. Reinvent the Classroom, an initiative by Digital Promise, HP, Microsoft, and Intel, supports, celebrates,…
Descriptors: Educational Innovation, Educational Technology, Technology Uses in Education, Writing (Composition)
Martinez, Cristobal M.; Ingram-Goble, Adam; Twist, Kade L.; Chacon, Raven – Educational Technology, 2016
This article reviews the design and implementation of a game as an instrument for dialogue, both as a social tool and a shared interface for music performance. Beyond describing the design of "Game Remains," the article shares the details of an impact story of how an installation in Guelph's Musagetes Boarding House Arts in Canada has…
Descriptors: Play, Educational Games, Computer Games, Educational Technology
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Campbell, Tessa N. – American Biology Teacher, 2009
The plasma membrane is the membrane that serves as a boundary between the interior of a cell and its extracellular environment. Lipid rafts are microdomains within a cellular membrane that possess decreased fluidity due to the presence of cholesterol, glycolipids, and phospholipids containing longer fatty acids. These domains are involved in many…
Descriptors: Active Learning, Teaching Methods, Creative Teaching, Scientific Concepts
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Mui, Selina; Anderson, Jim – Reading Teacher, 2008
In this article, we document the literacy practices of Genna Johar and her extended family. Genna, a grade 1 student, is a member of a Indo-Canadian joint family in which her parents, grandparents, aunts, uncles, and cousins, share a household. Family members including siblings and cousins play important roles in supporting Genna's literacy…
Descriptors: Family (Sociological Unit), Family Literacy, Foreign Countries, Family Characteristics
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Andrews, Ian A. – Canadian Social Studies, 2000
Describes the du Maurier Open, a women's tennis tournament. Explains that tennis becomes an elite sport at the level of the du Maurier Open. Presents a crossword puzzle that focuses on many of the female tennis stars and provides the across and down clues, a word list, and the answer key. (CMK)
Descriptors: Athletes, Athletics, Educational Games, Elementary Secondary Education
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Andrews, Ian A. – Canadian Social Studies, 2000
Describes the Fourth Annual Teachers' Institute on Canadian Parliamentary Democracy in November 1999 and offers information about two institutes to be held in 2000-2001. Presents a crossword puzzle that contains general information about the Parliament of Canada. Provides the across and down clues, a word list, and the answer key. (CMK)
Descriptors: Educational Games, Educational Practices, Foreign Countries, Government (Administrative Body)
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Duchastel, Philip – Journal of Educational Technology Systems, 1989
Describes the design and development of an instructional game, GEO, in which the user learns elements of Canadian geography. The use of knowledge-based artificial intelligence techniques is discussed, the use of HyperCard in the design of GEO is explained, and future directions are suggested. (15 references) (Author/LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer System Design, Educational Games