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Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
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Alvi, Shahid – Interactive Technology and Smart Education, 2011
Purpose: This paper seeks to examine the impact of information communication technology on the learning process and on the profession of teaching. Design/methodology/approach: The paper reviews arguments for and against the use of technology in the classroom and draws on student comments on technology use in the classroom. Findings: The paper…
Descriptors: Foreign Countries, Information Technology, Educational Technology, Teaching Methods
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Kapralos, Bill; Hogan, Michelle; Pribetic, Antonin I.; Dubrowski, Adam – Interactive Technology and Smart Education, 2011
Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be…
Descriptors: Foreign Countries, Experiential Learning, Laptop Computers, Educational Technology
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van Oostveen, R.; Muirhead, William; Goodman, William M. – Interactive Technology and Smart Education, 2011
Purpose: This study aims to examine the experience of 31 university students who were issued tablet PCs for their use during an academic year. The primary research problem which drove this project revolved around the student perceptions of the benefits of technology to provide opportunities to restructure their learning experiences.…
Descriptors: Foreign Countries, Educational Innovation, Science Instruction, Cognitive Processes
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Bullock, Shawn Michael – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to document and analyse the author's first two years of developing a pedagogy that meaningfully incorporates the content creation and social collaboration functions of digital technologies. Design/methodology/approach: This paper uses self-study methodology to describe, interpret, and challenge excerpts from…
Descriptors: Foreign Countries, Distance Education, Web Based Instruction, Online Courses
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Boulet, Marie-Michele – Interactive Technology and Smart Education, 2004
Design prescriptions to create web-based courses and sites that are dynamic, easy-to-use, interactive and data-driven, emerge from a "how to do it" approach. Unfortunately, the theory behind these methods, prescriptions, procedures or tools, is rarely provided and the important terms, such as "easy-to-use", to which these…
Descriptors: Music Education, Music, Web Based Instruction, Internet