Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Graphics | 3 |
Foreign Countries | 3 |
Simulation | 2 |
Active Learning | 1 |
Animation | 1 |
Behavioral Objectives | 1 |
Business Education | 1 |
Cartoons | 1 |
College Faculty | 1 |
Computer Managed Instruction | 1 |
Computer Mediated… | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Guides - Classroom - Teacher | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Canada | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Baggaley, Jon – Distance Education, 2010
Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…
Descriptors: Distance Education, Cartoons, Educational Trends, Computer Software
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1985
This curriculum guide is one of nine such guides developed for an Alberta high school business education program. Its content covers the main subject area or strand of computer processing. Subject to the constraints outlined in the guide, the modules are to be formatted into three- or four-credit courses within each strand. Introductory materials…
Descriptors: Behavioral Objectives, Business Education, Computer Graphics, Computer Science Education