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Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
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Artym, Corbett; Carbonaro, Mike; Boechler, Patricia – Australian Educational Computing, 2016
There is a growing interest in the application of digital games to enhance learning across many educational levels. This paper investigates pre-service teachers' ability to operationalize the learning principles that are considered part of a good digital game (Gee, 2007) by designing digital games in Scratch. Forty pre-service teachers, enrolled…
Descriptors: Preservice Teachers, Educational Technology, Instructional Design, Surveys
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Berard, Robert, Ed. – Canadian Social Studies, 1994
Reviews five instructional media packages designed for classroom use. Discusses the content and approach of each of the items, which include a computer game, two video cassettes, and two instructional films. Includes teaching suggestions for using the products. (CFR)
Descriptors: Audiovisual Aids, Canada Natives, Computer Games, Computer Software