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Lin, Michael Pin-Chuan; Chang, Daniel – Educational Technology & Society, 2020
In the present study, we developed a chatbot that helps teachers to deliver writing instructions. By working with the chatbot, the post-secondary writers developed a thesis statement for their argumentative essay outlines, and the chatbot helped the writers to refine their peer review feedback. We conducted a preliminary analysis of the effect of…
Descriptors: Writing Skills, Instructional Effectiveness, Educational Technology, Intelligent Tutoring Systems
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Petrovic-Dzerdz, Maristela; Trépanier, Anne – International Review of Research in Open and Distributed Learning, 2018
Learning through a collective experience by taking part in group activities, such as hunting, gathering, and sharing, has always been a natural, "organic," and "experiential" process where new skills and knowledge, if benefitting the whole group, are accepted, shared, and propagated. Nevertheless, in industrialized societies…
Descriptors: Educational Technology, Technology Uses in Education, Virtual Universities, Distance Education
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Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2016
This study introduces the digital game Prêt à négocier, an information gap digital game, and investigates language learners' perceptions of its use in a French as a Second Language (FSL) context. In the game, students negotiate orally and synchronously with a partner for items like cars, houses, and even pirate ships. Inspired by Larsen-Freeman…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Second Language Instruction
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Schnurr, Matthew A.; De Santo, Elizabeth M.; Green, Amanda D.; Taylor, Alanna – Journal of Geography, 2015
This article investigates the particular mechanisms through which a role-play simulation impacts student perceptions of knowledge acquisition. Longitudinal data were mobilized in the form of quantitative and qualitative surveys to examine whether the simulation succeeded in increasing knowledge around both content and skills. It then delves deeper…
Descriptors: Role Playing, Geography Instruction, Simulation, Student Attitudes
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Kensington-Miller, Barbara; Novak, Julia; Evans, Tanya – International Journal of Mathematical Education in Science and Technology, 2016
This paper describes a case study of two pure mathematicians who flipped their lecture to teach matrix determinants in two large mathematics service courses (one at Stage I and the other at Stage II). The purpose of the study was to transform the passive lecture into an active learning opportunity and to introduce valuable mathematical skills,…
Descriptors: Blended Learning, Mathematics, Professional Personnel, Lecture Method
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Visualization