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Lei, Xuehui; Mou, Weimin; Zhang, Lei – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
This study investigated the extent to which people can develop a global representation of local environments through across-boundary navigation. Participants learned objects' locations in two misaligned rectangular rooms in an immersive virtual environment. After learning, they adopted a local view in one room and judged directions of objects…
Descriptors: Spatial Ability, Computer Simulation, Navigation, Learning Processes
Nelson, Elizabeth L.; Perry, Mia; Rogers, Theresa – Journal of Literacy Research, 2020
In this Insights essay, we propose a new concept of "offlineness" that builds on current language around digital practices, yet addresses an element of young people's experience that is not adequately represented in current research or educational discourse. This work is informed by a recent cross-national arts-based research project…
Descriptors: Discourse Analysis, Technological Literacy, Computer Mediated Communication, Literacy
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Paquette, Eve; Bélanger, Danielle-Claude – Canadian Journal of Learning and Technology, 2015
The use of driving simulators is an innovation for police training in Quebec. There are some issues related to their impact on training objectives. This article presents the results of a study involving 71 police cadets who participated in six training sessions with a driving simulator. The training sessions were designed for developing the…
Descriptors: Simulation, Learning Processes, Motor Vehicles, Decision Making
Jarvis, Phil; Esbin, Howard – Education Canada, 2006
Canada's $76.5 billion annual investment in education is paying dividends. A recent international survey ranked Canadian students "second" in reading literacy, "fifth" in mathematics and "fifth" in science. For nations and individuals alike, such mastery is intrinsic to success in the new knowledge economy. Yet,…
Descriptors: Foreign Countries, Career Education, Nonprofit Organizations, Computer Simulation
Clarkson, Lorraine; And Others – 1983
This two-dimensional, action-oriented curriculum model for teaching geography at the secondary school level provides a rationale for implementing a student-structured, process-oriented curriculum. Two diagrammed models, which are general enough to represent any learning process, illustrate the ideas developed in the rationale and accompany each of…
Descriptors: Classification, Curriculum Development, Experiential Learning, Geography Instruction

Shuker, Leon; And Others – Education and Computing, 1987
Three articles address different uses of computers in education. British inservice training for primary school teachers using microcomputer-based adventure software is described; fundings of two Canadian projects using computer teleconferencing are reviewed; and the use of computer-assisted instruction for primary school mathematics education is…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Concept Teaching