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Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Armstrong, Christine L. – Ontario Action Researcher, 2011
This study investigates the use of writing portfolios in improving the accuracy of French immersion students' written French. It emerged from regularly observed notable and repeated errors in many of the author's students' writing (entitled fossilized errors due their resistance to correction). This study reaffirms that students of French…
Descriptors: Portfolios (Background Materials), French, Immersion Programs, Second Language Instruction