Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 24 |
Descriptor
Source
Author
Adamu, Zulkifar A. | 1 |
Austin, Stephen | 1 |
Bastiaens, Theo, Ed. | 1 |
Bohemia, Erik | 1 |
Brennan, Robert | 1 |
Calvert, Ann | 1 |
Correia, Ana-Paula | 1 |
Czerneda, Julie, Ed. | 1 |
Desjardins, Francois | 1 |
Din, Cari | 1 |
Dyson, Laurel, Ed. | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 15 |
Postsecondary Education | 12 |
Secondary Education | 5 |
High Schools | 4 |
Junior High Schools | 4 |
Middle Schools | 4 |
Elementary Education | 2 |
Grade 7 | 2 |
Grade 9 | 2 |
Intermediate Grades | 2 |
Adult Education | 1 |
More ▼ |
Audience
Practitioners | 4 |
Teachers | 3 |
Location
Canada | 29 |
Australia | 3 |
Japan | 2 |
United Kingdom | 2 |
Africa | 1 |
Alaska | 1 |
Asia | 1 |
Austria | 1 |
China | 1 |
Czech Republic | 1 |
Ethiopia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Howe, Edward; Ruberg, Andres – Canadian Journal of Action Research, 2020
This action research investigates DigiPen, an innovative locally developed secondary school course where students are actively engaged in project-based learning while studying how to work effectively in teams focused on digital game design. Students apply art, math, physics, and computer science knowledge and learn important life skills. DigiPen…
Descriptors: Secondary School Students, Active Learning, Student Projects, Design
Rahimi, Farzan Baradaran; Kim, Beaumie – Learning, Media and Technology, 2023
When we give meanings to a physical space, we engage in place-making. With technologies, the place-making activities can be extended to virtual and hybrid spaces. In games, actual or virtual space can gain narrative and meaning transforming into a playce (i.e., a place for play). We suggest that playce-making (i.e., transforming a space into a…
Descriptors: Place Based Education, Play, Educational Change, Design
Tom Lowe; Maria Moxey – International Journal for Students as Partners, 2024
This article explores the potential for students-as-partners models developed in the scholarship of teaching and learning and educational development fields to be expanded to new agendas such as humanitarian developments and other agendas related to the so-called civic university. There is a growing appetite for students and staff to work in…
Descriptors: Social Values, Values Education, Student Experience, Partnerships in Education
Lille, Benjamin; Romero, Margarida – Design and Technology Education, 2017
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
Descriptors: Foreign Countries, Undergraduate Students, Preservice Teachers, Preservice Teacher Education
Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
Laidlaw, Liam; Din, Cari – Canadian Journal for the Scholarship of Teaching and Learning, 2020
The purpose of this study was to explore and evaluate learning in an undergraduate leadership course in a kinesiology faculty. The research question driving this study was: What do students feel influences learning in this evidence-informed leadership course? We collected and analyzed 12 students' perspectives on their learning experiences over…
Descriptors: Undergraduate Students, Kinesiology, Leadership Training, Learning Experience
Martin, Brittany Harker; Calvert, Ann – Journal of Teaching and Learning, 2018
This paper tests a new theoretical framework for engaging students by evaluating two project-and-design-based pedagogies: "Arts Integrated Collective Creation (AICC) and Educational Social Enterprise (ESE)." Findings provide statistical support for benefits with middle school students when instruction is designed around Socially…
Descriptors: Art Education, Integrated Curriculum, Student Projects, Active Learning
Zahedi, Mithra; Heaton, Lorna – Design and Technology Education, 2017
How do ideas evolve in the context of collaborative design? This research explores the framing strategies and tools involved in the co-construction of a shared understanding in the early stages of a design project. We observed a team of four industrial design students working to design a pop-up shop. We found that, while the key design elements of…
Descriptors: Industrial Arts, Design, Verbal Communication, Teaching Methods
Ezezika, Obidimma – Collected Essays on Learning and Teaching, 2019
Experiential learning has the potential to enhance students' success and prepare them for the job market, including through class experiences that mirror experiences in the workforce. In this article, I lay out the process of incorporating experiential learning in a global health course. I have derived three key lessons from the design and…
Descriptors: Experiential Learning, Education Work Relationship, Global Approach, Public Health
Rennick, Christopher; Hulls, Carol C. W.; McKay, Kenneth N. – IEEE Transactions on Education, 2019
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can…
Descriptors: Introductory Courses, Engineering Education, Active Learning, Student Projects
Lin, C-Y.; Reigeluth, C. M. – Journal of Computer Assisted Learning, 2016
While educators value wikis' potential, wikis may fail to support collaborative constructive learning without careful scaffolding. This article proposes literature-based instructional methods, revised based on two expert instructors' input, presents the collected empirical evidence on the effects of these methods and proposes directions for future…
Descriptors: Foreign Countries, Web Sites, Collaborative Writing, Cooperative Learning
Pantaleo, Sylvia – English in Education, 2015
Explicit pedagogy that focuses on visual design and composition principles can affect students' responses to and understanding, interpretation and analysis of images, as well as the creation of their own visual representations. This article considers the why, the what, and the how of teaching various visual elements of art and design to students…
Descriptors: Visual Literacy, Semiotics, Art Education, Design
Poh, Paul S. H.; Soetanto, Robby; Austin, Stephen; Adamu, Zulkifar A. – International Association for Development of the Information Society, 2014
Requiring students to complete their course assignments in partnership and in collaboration with students from other institutions is not commonplace teaching pedagogy. Even less so when they transcend disciplines and international borders. This paper presents a brief account of an ongoing collaborative effort between Ryerson University, Coventry…
Descriptors: Undergraduate Students, Cooperative Learning, Intercollegiate Cooperation, Teamwork
Osterer, Irv – Arts & Activities, 2009
With the popularity of e-mail cutting into revenues, Canada Post is always searching for a marketing strategy that would encourage people to use the mail. "Picture Postage" is such an initiative. This popular program allows individuals to create their own stamps for family and friends. This opportunity also provides a vehicle for…
Descriptors: Student Projects, Foreign Countries, Photography, Art Education
Previous Page | Next Page ยป
Pages: 1 | 2