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Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
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Shen, Jie – Interactive Learning Environments, 2022
WeChat is one of the most popular social media mobile apps in China. WeChat was introduced to the course of Introduction to Human Health and Disease, as an instant interactive platform to enhance students' learning. Over a period of two years, a WeChat official account (OA) was set up and 157 push notifications were sent per semester. The push…
Descriptors: Social Media, Active Learning, Medical Education, Foreign Countries
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Zhang Jie; Yu Sunze – Interactive Learning Environments, 2023
While information and communication technology has permeated education, institutions and faculty are seeking innovative pedagogical approaches to meet the demands of online teaching and learning. The aim of this study is to design a mobile pedagogical framework to enhance online teaching in higher education system. Based on the literature review…
Descriptors: Electronic Learning, Faculty, Higher Education, Technology Uses in Education
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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
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Yang, Xianmin; Zhao, Xinshuo; Tian, Xuesong; Xing, Beibei – Interactive Learning Environments, 2021
Mobile learning (M-learning) is currently popular. Although M-learning has a positive effect on the interest, attitude, initiative, and learning of learners, it comes with the negative effect of distraction. Exploring the factors that influence M-learning concentration have become a popular research subject. Environment (quiet and noisy) and…
Descriptors: Environmental Influences, Acoustics, Human Posture, Attention
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Shadiev, Rustam; Wang, Xueying; Liu, Taoying; Yang, Mengke – Interactive Learning Environments, 2023
Fifty-one learning strategies were developed and validated in this study to make language learners more knowledgeable about unfamiliar environments. The study tested the effectiveness of the strategies in improving the creativity of students. 75 university students participated in the study and they were divided into three groups: (1) students who…
Descriptors: Foreign Countries, Experiential Learning, English (Second Language), Educational Environment
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Yang, Jinzhong; Wang, Qiyun; Wang, Jingying; Huang, Muxiong; Ma, Yongjun – Interactive Learning Environments, 2021
E-Schoolbag is an integrated platform presented on the portable digital devices for educational purposes. Successful and sustainable integration of e-Schoolbag into the classroom often demands teachers to be equipped with essential knowledge, skills, and willingness to employ it on a voluntary basis. The purpose of this study was to examine if…
Descriptors: Elementary School Teachers, Secondary School Teachers, Pedagogical Content Knowledge, Technological Literacy
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Jie, Zhang; Sunze, Yu – Interactive Learning Environments, 2023
Digital education with mobile technology is becoming a global trend. This study considers language teachers' challenges related to open distance teaching in higher education. Twenty-eight university lecturers participated in the semi-structured interviews and expressed their opinions on how mobile technologies impacted the nature of teaching and…
Descriptors: Barriers, Teaching Methods, English (Second Language), Second Language Learning
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Cai, Su; Liu, Enrui; Shen, Yang; Liu, Changhao; Li, Shuhui; Shen, Yihua – Interactive Learning Environments, 2020
The development of Augmented Reality technologies has enabled students to learn in an environment that combines learning resources from the real and digital world. This paper integrates three mobile Augmented Reality-based applications into a series of mathematics lessons on probabilities in a junior high school. This paper aims to examine how…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Instructional Effectiveness
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Zhu, Qiongli; Wang, Minjuan – Interactive Learning Environments, 2020
This paper presents an empirical study on the integration of an intelligent teaching system, Moso Teach (MT), into an English curriculum in a top-ranked four-year university in China. Data sources include the reports and analysis generated by the learning analytics tools in MT, a survey of students, final exam scores, and the instructor's…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, English (Second Language)
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Gu, Jia – Interactive Learning Environments, 2016
This paper presents the findings from a multiple-case study which has investigated the impact of mobile Web 2.0 technologies on self-directed learning (SDL) of workplace learners by exploring participants' learning experiences with a mobile App. Drawing on existing literatures, we examined learners' SDL personal attributes and process in the…
Descriptors: Web 2.0 Technologies, Workplace Learning, Adult Learning, Learning Processes
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Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models