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Luan, Lin; Liang, Jyh-Chong; Chai, Ching Sing; Lin, Tzu-Bin; Dong, Yan – Interactive Learning Environments, 2023
The emergence of new media technologies has empowered individuals to not merely consume but also create, share and critique media contents. Such activities are dependent on new media literacy (NML) necessary for living and working in the participatory culture of the twenty-first century. Although a burgeoning body of research has focused on the…
Descriptors: Foreign Countries, Media Literacy, Test Construction, English (Second Language)
Jie Lou – Interactive Learning Environments, 2024
Interactive learning environments provide a variety of instructional tools including educational graphics interchange format (GIF) and PowerPoint presentations which facilitate delivering stimulating and motivating lessons. This study examined the potentials of visual tools for grammatical development by administering GIFs as the educational…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Adolescents
Xiaodong Zhang – Interactive Learning Environments, 2024
This qualitative case study investigated L2 readers' semester-long experiences with web-based pre-class peer discussions (WPPD). Data were collected from a university L2 reading course and included field notes on 21 students' web-based learning activities and in-class learning activities, interviews with these students, and their reflections.…
Descriptors: Computer Mediated Communication, Peer Relationship, Discussion (Teaching Technique), Second Language Learning
You Su; Jing Ren; Xiaohui Song – Interactive Learning Environments, 2024
Although the potential of group awareness (GA) tools on triggering student engagement has been recognized in literature, little is known about the effects of GA tools on student engagement with peer feedback in the context of online collaborative language learning. This quasi-experimental study with 86 college students explored how GA tools…
Descriptors: Group Dynamics, Learner Engagement, Peer Evaluation, Feedback (Response)
Shuxin Tan; Young Woo Cho; Wensi Xu – Interactive Learning Environments, 2023
With the rapid advance in educational technology, electronic feedback (e-feedback) has found its way to EFL writing process. The aim of this study is to investigate the effects of three e-feedback modes, that is, automated written corrective feedback (AWCF), asynchronous computer-mediated communication (ACMC), and their combination on EFL…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Feedback (Response)
Yajun Wu; Xia Kang; Lisheng Li – Interactive Learning Environments, 2024
Previous studies have verified that teacher-student relationship quality has a positive effect on students' academic engagement. Few studies, however, have examined whether school psychological capital mediates the linkage between teacher-student relationship and academic engagement. The present study aimed to examine the mediated role of school…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Liping Jiang – Interactive Learning Environments, 2024
The spread of the COVID-19 pandemic has gradually promoted blended teaching based on Small Private Online Course (SPOC) as a common teaching practice in most higher education institutions. Teachers play a critical role in the successful implementation of blended teaching. Questions regarding the factors that influence teachers' implementation…
Descriptors: Higher Education, Vocational Education, Blended Learning, Teaching Methods
Wu, Zhenhua; Chiang, Feng-Kuang – Interactive Learning Environments, 2022
Recent years, dramatic changes in the mode of writing have occurred. Computers and other digital devices are increasingly replacing writing by hand. The sensory-motor experiences of typing (e.g. visual, haptic, motor) are different from those used in handwriting. Therefore, the influence and effect of keyboarding on linguistic performance,…
Descriptors: Keyboarding (Data Entry), English (Second Language), Second Language Learning, Vocabulary Development
Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Yijia Yuan – Interactive Learning Environments, 2024
This experimental research examined the effectiveness of using chatbots in English as a Foreign Language (EFL) classrooms at a Chinese elementary school. Seventy-four students were divided into two groups: one employing traditional methods, and the other using chatbots. Before and after the 3-month teaching period, pre- and post-tests were used to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, English (Second Language)
Shadiev, Rustam; Wang, Xueying; Liu, Taoying; Yang, Mengke – Interactive Learning Environments, 2023
Fifty-one learning strategies were developed and validated in this study to make language learners more knowledgeable about unfamiliar environments. The study tested the effectiveness of the strategies in improving the creativity of students. 75 university students participated in the study and they were divided into three groups: (1) students who…
Descriptors: Foreign Countries, Experiential Learning, English (Second Language), Educational Environment
Chen-Chen Liu; Yu Guo; Gwo-Jen Hwang; Yun-Fang Tu; Zhiqiang Wang – Interactive Learning Environments, 2024
Reading comprehension is critical and challenging for the English learning process. EFL (English as Foreign Language) learners often do not understand the meaning of the text due to the lack of an authentic learning context. This easily leads learners to read literally without deeply understanding. To address this issue, an article-structure…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Reading Comprehension
Di Zhang; Gwo-Jen Hwang; Shih-Ting Chu – Interactive Learning Environments, 2024
When encountering difficulties in conventional educational games, learners seldom self-regulate to discover and organize the learning content in the game environment. With the development of the human-computer interaction technology, computer agents are gradually being applied to educational games to provide personalized guidance or support to…
Descriptors: Intelligent Tutoring Systems, Educational Games, Technology Uses in Education, Academic Achievement
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