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Jingyang Ai; Beth Cross; Carole Bignell – Research in Learning Technology, 2023
This study investigates how video game play influences gamers' formal education through perceptions of their 'gamer' and 'learner' identities. Based on identity foundation in symbolic interactionism, we take gamer and learner identities as meaning structures with both dynamic and stable dimensions. The basis of this gamer identity perspective is…
Descriptors: Self Concept, Video Games, Learner Engagement, Personal Narratives
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Shixin Fang; Yi Lu; Guijun Zhang; Wenjuan Qin – Research in Learning Technology, 2024
Facilitation strategies play a critical role in helping instructors teach effectively in an online environment. However, there is a lack of research on how different facilitation strategies impact the online learning experience. To address this gap, our study surveyed 5980 college students from two universities in China and analysed the…
Descriptors: Foreign Countries, College Students, Online Courses, Student Satisfaction
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Bennett, Sue; Oliver, Martin – Research in Learning Technology, 2011
Research into learning technology has developed a reputation for being driven by rhetoric about the revolutionary nature of new developments, for paying scant attention to theories that might be used to frame and inform research, and for producing shallow analyses that do little to inform the practice of education. Although there is…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Multimedia Instruction
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Li, Zhen – Research in Learning Technology, 2011
The experiences of Chinese learners on two e-learning programmes in China were investigated, focusing particularly on the formation of learning communities. Data were collected using a range of instruments to access the learners' perspectives in depth and detail. Archer's account of reflexivity as the mediating power between structure and agency…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Web Based Instruction