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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
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Yangyang Luo; Xibin Han; Chaoyang Zhang – Asia Pacific Education Review, 2024
Learning outcomes can be predicted with machine learning algorithms that assess students' online behavior data. However, there have been few generalized predictive models for a large number of blended courses in different disciplines and in different cohorts. In this study, we examined learning outcomes in terms of learning data in all of the…
Descriptors: Prediction, Learning Management Systems, Blended Learning, Classification
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Shuai He; Yu Lu – Interactive Learning Environments, 2024
Currently, generative AI has undergone rapid development. Numerous studies have attested to the benefits of Gen AI in programming, mathematics and other disciplines. However, since Gen AI mostly uses English as the intrinsic training parameter, it is more effective in facilitating the teaching of courses that use international common notation, but…
Descriptors: Instructional Effectiveness, Technology Uses in Education, Artificial Intelligence, Humanities Instruction
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Xu, Cuiqin; Xia, Jun – Computer Assisted Language Learning, 2021
The last two decades have witnessed a quick shift from pen-and-paper writing to computer keyboard writing. Corresponding to this shift in the writing medium are vigorous research efforts to understand new features of writing in computer keyboard settings. Using Inputlog7.0, this study investigated the writing process of 60 Chinese English as a…
Descriptors: Scaffolding (Teaching Technique), Writing Processes, Writing Skills, English (Second Language)
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Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning