NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Location
China7
Indonesia1
United States1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yue; Eysink, Tessa H. S.; Qu, Zhili; Yang, Zhijiao; Shan, Huaming; Zhang, Nan; Zhang, Hai; Wang, Yining – Journal of Educational Computing Research, 2022
This research used a comparative quasi-experimental design to investigate the impacts of an IRS in the ILE on students' academic performance, cognitive load, and satisfaction with the lesson. A total of 31 middle school students were divided into the experimental group and the control group. Mann-Whitney U tests yielded three major results. (1)…
Descriptors: Intelligent Tutoring Systems, Active Learning, Academic Achievement, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Yilian Teng; Zhuhui Yin; Xia Wang; Hanyu Yang – International Journal of Educational Technology in Higher Education, 2024
Little research has been conducted to investigate relationships between students' community of inquiry (CoI) perceptions and their attitudes towards reading circles (ARC). To bridge the gap this quantitative research reports a cohort of Chinese students' perceptions of CoI and its prediction for their attitudes towards reading circles (RC) in…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Reading Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
Peer reviewed Peer reviewed
Direct linkDirect link
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jin, Hui; Wei, Xin; Duan, Peiran; Guo, Yuying; Wang, Wenxia – International Journal of Science Education, 2016
We investigated how Chinese physics teachers structured classroom discourse to support the cognitive and social aspects of inquiry-based science learning. Regarding the cognitive aspect, we examined to what extent the cognitive processes underlying the scientific skills and the disciplinary reasoning behind the content knowledge were taught.…
Descriptors: Foreign Countries, Physics, Science Teachers, Discussion (Teaching Technique)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists