NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices1
What Works Clearinghouse Rating
Showing 1 to 15 of 131 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jiani Tong; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
In this case study a digital game "Fantasy Ice Frolicking" was developed to evaluate the application of digital technology in the transmission of cultural heritage. This study adopted multiple qualitative research methods. Data were collected and analyzed through literature analysis, field research, interviews, observations, and user…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cultural Maintenance
Peer reviewed Peer reviewed
Direct linkDirect link
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
Peer reviewed Peer reviewed
Direct linkDirect link
Biao Gao; Jun Yan; Ronghui Zhong – IEEE Transactions on Learning Technologies, 2025
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and…
Descriptors: Online Courses, Educational Technology, Computer Simulation, Student Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Ernesto Colomo Magaña; Andrea Cívico Ariza; Julio Ruiz-Palmero; Francisco David Guillén-Gámez – Journal of New Approaches in Educational Research, 2025
Augmented, virtual, and mixed reality offer digital alternatives for implementing innovative educational processes, significantly expanding opportunities in university education due to the available resources and the psycho-evolutionary development of students. This study aimed to analyze the scientific production on this topic in Scopus using…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Higher Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhong Zhengtao; Riyan Hidayat – Mathematics Teaching Research Journal, 2025
Incorporating technology into educational processes is increasingly necessary to address the complexities of contemporary learning environments. This study investigates the impact of Augmented Reality (AR) on the academic performance of third-grade students in the areas of graphs and geometry. A quasi-experimental design was employed, comparing a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Mathematics Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Luona Wang; Qiaoping Zhang; Daner Sun – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) has the potential to enhance visual cognition through virtual object experimentation and practice, while also fostering spatial skills relevant to mathematics. This experimental study was conducted with 86 sixth graders in Eastern China, involving a 3-month AR integrated Mathematics Curriculum (ARiMC), with pre- and…
Descriptors: Technology Integration, Mathematics Curriculum, Elementary School Mathematics, Spatial Ability
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Kun Zhao; Cong Peng; Yue Wu – International Journal of Web-Based Learning and Teaching Technologies, 2024
The update of artificial intelligence (AI) is triggering the innovation of education concepts, education methods, and education means. This paper takes the impact of contemporary visual communication design on design methods, design means, and presentation methods brought by AI as the starting point; combines the possibilities brought by the…
Descriptors: Communication (Thought Transfer), Visual Aids, Design, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jing Ma; Yanchi Jin; Di Zhao; Liwei Chen – International Journal of Technology in Teaching and Learning, 2023
The arrival of the metaverse, as a new generation of information technology, will bring great changes to people's production, life, and learning. The educational metaverse is regarded as a new form of educational development, which will bring a transformative impact on educational teaching activities. In this context, this study has developed a…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Experimental Teaching
Peer reviewed Peer reviewed
Direct linkDirect link
Nan Jiang; Zhongling Jiang; Yufeng Huang; Mingju Sun; Xuejing Sun; Yanjun Huan; Fangzheng Li – Anatomical Sciences Education, 2024
Veterinary anatomy plays a crucial role in the curriculum for veterinary medicine and surgery. The integration of modern information technology in veterinary education can greatly benefit from innovative tools such as augmented reality (AR) applications. The aim of this study was to develop an accurate and interactive three-dimensional (3D)…
Descriptors: Foreign Countries, Veterinary Medical Education, Anatomy, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Wenbin Du; Ruo-yu Liang – SAGE Open, 2024
This work aims to investigate the cultural and psychological factors that significantly affect teachers' intention to accept VR technology and use it long-term in their classes in elementary and secondary schools. The extended unified theory of acceptance and use of technology (UTAUT2) model effectively measured such factors in this context. We…
Descriptors: Computer Simulation, Technology, Intention, Technology Uses in Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9