Publication Date
In 2025 | 4 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 16 |
Since 2016 (last 10 years) | 23 |
Since 2006 (last 20 years) | 34 |
Descriptor
Source
Author
Simonson, Michael, Ed. | 3 |
Bin Wang | 1 |
Bo Wang | 1 |
Bruni, I. | 1 |
Chalmers, Christina | 1 |
Chandra, Vinesh | 1 |
Chang, Dian-Fu, Ed. | 1 |
Chang, Song | 1 |
Chen, Qu | 1 |
Chen, Ying | 1 |
Cheung, Jane | 1 |
More ▼ |
Publication Type
Journal Articles | 28 |
Reports - Research | 23 |
Collected Works - Proceedings | 6 |
Reports - Evaluative | 4 |
Books | 3 |
Collected Works - General | 2 |
Tests/Questionnaires | 2 |
Collected Works - Serials | 1 |
Education Level
Audience
Teachers | 3 |
Practitioners | 2 |
Administrators | 1 |
Location
China | 37 |
Japan | 6 |
United States | 6 |
Hong Kong | 4 |
Australia | 3 |
Canada | 3 |
India | 3 |
Taiwan | 3 |
Thailand | 3 |
United Kingdom | 3 |
Germany | 2 |
More ▼ |
Laws, Policies, & Programs
Higher Education Act 1980 | 1 |
United Nations Convention on… | 1 |
Assessments and Surveys
Program for International… | 1 |
Texas Essential Knowledge and… | 1 |
Watson Glaser Critical… | 1 |
What Works Clearinghouse Rating
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
Zheng Wang – Creativity Research Journal, 2024
Today creativity is increasingly recognized as an essential component of success. The purpose of the study is to test a method of consensus assessment of contemporary dance, which allows a viewer to subconsciously assess the manifestation of creativity in contemporary dance. The sample of participants was formed on the basis of users of Chinese…
Descriptors: Creativity, Dance, Social Media, Expertise
Lixia Chen – European Journal of Education, 2025
This study explores the relationships among music students' artificial intelligence (AI) perceptions, motivation, engagement, creativity and learning success. Through a random sampling method, 521 Chinese music students participated in the research, which employed a range of questionnaires to assess AI perceptions, motivation, engagement, learning…
Descriptors: Music Education, Technology Uses in Education, Artificial Intelligence, Student Motivation
Muhammad Farrukh Shahzad; Shuo Xu; Hira Zahid – Education and Information Technologies, 2025
Artificial Intelligence (AI) technologies have rapidly transformed the education sector and affect student learning performance, particularly in China, a burgeoning educational landscape. The development of generative artificial intelligence (AI) based technologies, such as chatbots and large language models (LLMs) like ChatGPT, has completely…
Descriptors: Artificial Intelligence, Technology Uses in Education, Academic Achievement, Self Efficacy
Kailiang Chen; Juanjuan Chen; Chung Wang – Knowledge Management & E-Learning, 2023
Teachers are increasingly encouraged to creatively integrate technology into their classroom instruction as designers of technology-enhanced learning (TEL). However, they are often not competent in designing TEL due to their lack of experience as participatory designers as well as the ill-structure nature of TEL design problem. Design thinking, as…
Descriptors: Instructional Design, Technology Integration, Empathy, Preservice Teachers
Zhang, Zheng; Li, Wanjing – McGill Journal of Education, 2020
This research investigated potentials of bilingual digital story making to engage the creativity of 13 Canadian and Chinese biliteracy learners aged 11-15. Findings in this paper draw on six focal participants and their digital story creation. Informed by asset-oriented multiliteracies, new media literacies, and new materialism, this research…
Descriptors: Bilingual Students, Story Telling, Multiple Literacies, Computer Software
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Zhang Yiting; Yang Sonquan – Interactive Learning Environments, 2024
The purpose of the present research is to determine the most effective technological approaches that positively affect the process of preschool music education. This study builds on an empirical approach through a survey. It involved a total number of 118 preschoolers and 20 teachers. This research also implied conducting data comparison using the…
Descriptors: Music Education, Preschool Children, Knowledge Level, Foreign Countries
Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
Wang, Shaofeng; Sun, Zhuo; Chen, Ying – Education and Information Technologies, 2023
Artificial Intelligence (AI) has become an important technology affecting the development of society and education, and it is crucial to explore AI to enhance students' creativity and learning performance. This research proposes the model and hypothesis based on the resource-based theory and related research. AI of higher education institute (HEI)…
Descriptors: Higher Education, Artificial Intelligence, Self Efficacy, Creativity
Xiaozhe Yang; Qingqing Wang; Jiyue Lyu – ECNU Review of Education, 2024
Purpose: ChatGPT is a generative artificial intelligence (AI) technology that can solve multiple complex tasks. ChatGPT-4 can facilitate educational empowerment in China through technology to understand and generate Chinese text. Although ChatGPT's benefits have been widely discussed, its educational capabilities have not been systematically…
Descriptors: Artificial Intelligence, Computer Software, Critical Thinking, Foreign Countries
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development