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Wei Han – Interactive Learning Environments, 2024
The contemporary system of musical education is being transformed and adapted to technical capabilities. This research aimed to study the features of using digital technologies in teaching the saxophone in a Chinese conservatory based on the experience of saxophonists Du Yinjiao and Liu Yuan. To implement the educational process, the authors…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Educational Technology
Xiaochen Zhang; Junkai Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
As Internet technology evolves, distance learning emerges as a pivotal mode of education. In music education, vocal teaching faces limitations in traditional face-to-face methods. This paper explores the advantages of Internet-based remote vocal music teaching and proposes a new mode leveraging an online platform, multimedia technology, and…
Descriptors: Music Education, Singing, Distance Education, Educational Technology
Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
Tingting Gao – Interactive Learning Environments, 2023
Research objectives: identify which thinking skills are optimal for employment in the new digital era; determine the impact of digital learning technologies on the development of critical thinking skills of college students, and provide effective recommendations for developing critical thinking skills. The study was conducted among third-year…
Descriptors: Employment Potential, Thinking Skills, College Students, Critical Thinking
Wang, Yuhua – Journal of Psycholinguistic Research, 2023
This paper explores the practical prospects for using artificial intelligence technologies in professional English-speaking translator education. At the online conference 'Translation Skills in Times of Artificial Intelligence' (DingTalk platform, January 2022), the teachers of higher education institutions in China prioritized the translator's…
Descriptors: English, Translation, Professional Education, Artificial Intelligence
Juan Zhang – Journal of Psychologists and Counsellors in Schools, 2024
This article aims to investigate the significance of innovative musical education in fostering social skills among children and adolescents. To achieve this objective, the authors devised teaching approaches centered on the development of social skills through vocal training, utilizing modern technologies such as "Minute Voice WarmUp and…
Descriptors: Music Education, Interpersonal Competence, Skill Development, Social Development
Hui Yang – International Review of Research in Open and Distributed Learning, 2025
This study explored the impact of digital technologies on the development of musical skills among music students. A learning experiment was conducted with 66 students between the ages of 18 and 21 from China, France, Italy, and Spain. The study used the methods of a survey and online discussions. Participants verified that the present advancement…
Descriptors: Foreign Countries, Young Adults, Music Education, Music
Yuan Li – Interactive Learning Environments, 2024
The aim of this paper is to determine both the influence of musical compositions' genres on the students' musical literacy formed using artificial intelligence technologies and the musical literacy skills among music and non-music major students. Accordingly, the method of analysis was used to identify the most common musical genres in the Chinese…
Descriptors: Music Education, Majors (Students), Nonmajors, Folk Culture
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
Jijian Lu; Ruxin Zheng; Zikun Gong; Huifen Xu – IEEE Transactions on Learning Technologies, 2024
Generative artificial intelligence (AI) has emerged as a noteworthy milestone and a consequential advancement in the annals of major disciplines within the domains of human science and technology. This study aims to explore the effects of generative AI-assisted preservice teaching skills training on preservice teachers' self-efficacy and higher…
Descriptors: Professional Development, Artificial Intelligence, Thinking Skills, Self Efficacy
Lu, Kaili; Yang, Harrison H.; Shi, Yinghui; Wang, Xuan – International Journal of Educational Technology in Higher Education, 2021
To understand the development of students' higher-order thinking skills (HOTS) in the smart classroom environment, a structural equation modeling analysis was used to examine the relationships between key factors that influence students' learning and their HOTS within a smart classroom environment. A sample of 217 first-year Chinese college…
Descriptors: Thinking Skills, Technology Uses in Education, Educational Technology, College Freshmen
Zou, JunHua; Liu, Kai; Han, Lilong – Interactive Learning Environments, 2021
Based on the HTML5 video element, WebVTT (Web Video Text Tracks) and MySQL, we developed a Rich Media Platform for Table Tennis learning (RMPTTL). This platform can support online motion analysis. Meanwhile, social agents (peers, coaches and parents) can leave comments to influence players' participation motivation. A mixed experimental design was…
Descriptors: Racquet Sports, Educational Technology, Technology Uses in Education, Program Effectiveness
Jin Zhou; Jun-min Ye – Interactive Learning Environments, 2024
Online collaborative learning (OCL) has become a common instructional strategy in higher education for developing students' skills in collaboration, problem-solving, and critical thinking. Cognitive engagement in OCL evolves dynamically, but we do not yet fully understand which patterns of cognitive engagement are conducive to OCL and when to…
Descriptors: Electronic Learning, Cooperative Learning, Cognitive Processes, Learner Engagement
Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
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