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Yuhui Yang; Hao Zhang; Huifang Chai; Wei Xu – Interactive Learning Environments, 2023
The COVID-19 pandemic has accelerated the transformation of education forms, and the combination of online and offline teaching has become the core development direction of university teaching at present and in the future. Therefore, appropriate teaching space is urgently needed to support the practice of blended teaching. Firstly, this paper…
Descriptors: Intelligent Tutoring Systems, Instructional Design, Universities, Blended Learning
Ming Li; Zhonggen Yu – SAGE Open, 2025
As the years progress, blended learning has risen in popularity. In light of a lack of systematic research on the significant intertwined influence on English learners' academic success, this empirical study attempted to reveal critical success factors of students' English learning outcomes in the blended learning environment based on the…
Descriptors: Outcomes of Education, Blended Learning, Self Concept, Student Attitudes
Keru Li; Yanyan Li; Yansu Wang; Yunshan Chen; Wanqing Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
The study examined the influence of feedback features on revision uptake in dialogic peer feedback activities, and the moderating effect of self-efficacy and prior knowledge on this relationship. Data were collected over a 10-week course at a comprehensive university in China, involving 29 students and resulting in 242 revision-oriented comments.…
Descriptors: Foreign Countries, College Students, Peer Evaluation, Feedback (Response)
Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen – Innovations in Education and Teaching International, 2025
While blended teaching approaches are becoming more common in some higher educational institutes, their consistency in aligning with higher-level learning objectives varies The current study aims to explore the design and effectiveness of Small Private Online Course (SPOC)-based blended teaching in fostering deep learning among English as a…
Descriptors: Teaching Methods, Blended Learning, English (Second Language), Second Language Learning
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
Ju Wang; Lu Guo; Jing qi Gao; Hua Zhao – Education and Information Technologies, 2024
This study is based on a comprehensive review of existing literature. Drawing upon the theories of task-technology fit (TTF) and technology adoption model (TAM), an integrated theoretical framework is developed. The framework places adaptability as a critical outcome variable and quality standard. This study constructs a student-centered online…
Descriptors: Foreign Countries, Online Courses, Distance Education, Technology Integration
Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
Wang, Xiaoning – English Language Teaching, 2022
The course Introduction to Linguistics aims at fostering students' rational understanding of human languages, fortifying students' linguistic and cultural awareness and critical thinking ability, and developing students' language research awareness and interest. The article analyzes the status quo of Introduction to Linguistics teaching in some…
Descriptors: Student Projects, Active Learning, Case Studies, Linguistics
Instructional Design for EFL Reading at Senior High Schools from the Perspective of Thinking Quality
Shao, Yanhong; Kang, Shumin – English Language Teaching, 2021
Thinking quality is one of the important parts of the core competencies of English courses at senior high schools in China, indicating the cognitive ability and level of thinking in logical, critical, and innovative aspects. This study attempts to integrate the development of cognitive skills into reading instruction, showing how to immerse…
Descriptors: Instructional Design, High School Students, Learning Activities, Teaching Methods
Ping Ning; Dorothy Dewitt; Hai-Leng Chin; Yanling Li; Guoguo Liu – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aimed to identify primary school teachers' perceptions of leveraging social media-based microlearning to improve students' English-speaking abilities. Background: The value of social media as an effective educational tool for English language learning has been recognized by educators in higher education in China. However,…
Descriptors: Elementary School Teachers, Teacher Attitudes, Social Media, Microcredentials
Zhang, Ruofei; Zou, Di; Xie, Haoran – Computer Assisted Language Learning, 2022
Spaced repetition has been widely implemented and examined in mobile-assisted word learning as an important learning strategy. However, the nature of spaced repetition by commercial word-learning apps and the factors leading to the favoured mobile-assisted spaced repetition have yet to be investigated in authentic contexts. In this study, we coded…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Wang, Xueyu; Wang, Jian – Interactive Learning Environments, 2023
The newborn MTI (Master of Translation and Interpreting) program in China is a new platform that induces abundant opportunities for translator training, meanwhile poses methodological and professional challenges. Thus, an interactive teaching and learning model is proposed. This study is devoted to finding out whether the interactive model…
Descriptors: Masters Programs, Translation, Teaching Methods, Language Tests
Bing Zhou – ProQuest LLC, 2020
This study investigated the effect of implementing a flipped classroom model, constructed using Bloom's taxonomy, task-based instruction (TBI) and Gagne's nine events, on student learning, perceptions of learning, and student interactions in Chinese College English as Foreign Language (EFL) courses. In this embedded mixed methods study, the sample…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, English (Second Language)
Cheng, Xusen; Li, Yuanyuan; Sun, Jianshan; Huang, Jianqing – British Journal of Educational Technology, 2016
Collaborative case studies and computer-supported collaborative learning (CSCL) play an important role in the modern education environment. A number of researchers have given significant attention to learning design in order to improve the satisfaction of collaborative learning. Although collaboration engineering (CE) is a mature method widely…
Descriptors: Case Studies, Cooperative Learning, Learning Processes, Teaching Methods
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