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Showing 1 to 15 of 33 results Save | Export
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Hong-Yu Cheng; Feng Bin-Qian; Hao-Zhe Jiang – European Journal of Education, 2025
Many previous studies have indicated that teachers often hold a blend of conceptions of teaching, combining both teacher-oriented and student-oriented perspectives. This research extends the existing literature by investigating whether these mixed conceptions lead to dissonant combinations, and by examining how teachers perceive and manage these…
Descriptors: Teacher Educators, Teacher Attitudes, Foreign Countries, Educational Research
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Dazhen Tong; Huihui Wu; Hongmei Ren; Zhirong Wang; Sudong Pan; Lei Bao – Physical Review Physics Education Research, 2025
Achieving knowledge integration for deep learning requires students to construct well-connected knowledge structures by understanding and applying the central ideas of a concept. However, research on student learning in work and mechanical energy reveals persistent challenges in grasping fundamental concepts, particularly in connecting the…
Descriptors: Physics, Science Instruction, Teaching Methods, Intervention
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Dai, Yun; Lin, Ziyan; Liu, Ang; Dai, Dan; Wang, Wenlan – Journal of Educational Computing Research, 2024
Artificial intelligence (AI) has emerged as a prominent topic in K-12 education recently. However, pedagogical design has remained a major challenge, especially among young learners. Guided by the Zone of Proximal Development theory and AI education research literature, this design-based study proposes an analogy-based pedagogical approach to…
Descriptors: Foreign Countries, Grade 6, Artificial Intelligence, Logical Thinking
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Dan Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study explores the application of the task-based teaching method in English education, particularly from the perspective of big data. Traditional English teaching models often fail to meet the diverse needs of students, with the task-based approach, despite being student-centered, encountering challenges such as task difficulty control and…
Descriptors: Task Analysis, Teaching Methods, Learning Analytics, Learner Engagement
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Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
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Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen – Innovations in Education and Teaching International, 2025
While blended teaching approaches are becoming more common in some higher educational institutes, their consistency in aligning with higher-level learning objectives varies The current study aims to explore the design and effectiveness of Small Private Online Course (SPOC)-based blended teaching in fostering deep learning among English as a…
Descriptors: Teaching Methods, Blended Learning, English (Second Language), Second Language Learning
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Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Yong Zeng – ProQuest LLC, 2023
This dissertation delves into the pedagogical implications of handheld/mobile game features on EFL learners' vocabulary learning outcomes. The research is segmented into two comprehensive studies. The first study, a systematic review spanning from 2011 to July 2022, scrutinizes empirical research detailing the correlation between various game…
Descriptors: Educational Technology, Handheld Devices, Game Based Learning, English (Second Language)
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Yuanyuan Shi; Weimin Li – SAGE Open, 2024
Project-based learning (PBL) is a transformative approach to college education with the potential to develop comprehensive skills such as critical thinking, problem-solving, and teamwork. This study explores factors influencing the effectiveness of PBL and proposes strategies for its enhancement among Chinese college students. Utilizing the…
Descriptors: Active Learning, Student Projects, Foreign Countries, College Students
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Yang, Juan; Jiang, Rui; Su, Han – Australasian Journal of Educational Technology, 2022
The COVID-19 pandemic has forced teachers to implement fully online teaching. This study reviewed the popular technologies that are used in online learning, as well as the advantages and difficulties of applying fully online courses for formal education. Based on this research background, this study proposed a nested scaffolding design of an…
Descriptors: Technology Uses in Education, Scaffolding (Teaching Technique), Instructional Design, Online Courses
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Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
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Zhongling Pi; Fangfang Zhu; Yi Zhang; Jiumin Yang – Language Teaching Research, 2024
Instructional videos for teaching second language (L2) vocabulary often feature an instructor onscreen. The instructor in the video may involuntarily produce beat gestures with their hands, as occurs in real teaching settings. Beat gestures highlight key information in speech by conveying the rhythm of the language, but do not themselves convey…
Descriptors: Video Technology, English (Second Language), Second Language Learning, Second Language Instruction
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Huaizhao Zhang; Songsak Phusee orn; Jiraporn Chano – Higher Education Studies, 2024
This study takes the teaching innovation of compulsory basketball courses as the research object in the context of teaching innovation of information technology in physical education disciplines in Chinese higher education. It adopts the method of using literature, action research and mathematical statistics. An experimental study was conducted on…
Descriptors: Flipped Classroom, Team Sports, Compulsory Education, Foreign Countries
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Wang, Xiaoyu; Li, Junyi; Wang, Chengwei – Biochemistry and Molecular Biology Education, 2020
Medical statistics is one of the most important courses for medical students. It requires tremendous practice opportunities to fully master the learning contents. The in-class lectures inevitably reduce students' practice opportunities and the possibility of getting timely feedbacks. More importantly, a passive learning experience made by…
Descriptors: Foreign Countries, Instructional Effectiveness, Blended Learning, Medical Education
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Stewart, Patrick A.; Terrell, Elaine; Kareev, Alex M.; Ellison, Blake Tylar; Urteaga, Charini I. – Journal of Political Science Education, 2020
This article considers the development of an ongoing team-based project to incorporate a game into an online American National Government class. We start by suggesting that play, and the games that provide for play to occur, is the most natural way for individuals to learn. Technologies offered by online education provide the opportunity to…
Descriptors: Electronic Learning, United States Government (Course), Educational Games, Integrated Learning Systems
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