Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 12 |
Since 2016 (last 10 years) | 21 |
Since 2006 (last 20 years) | 31 |
Descriptor
Foreign Countries | 32 |
Problem Solving | 32 |
Creativity | 31 |
Creative Thinking | 7 |
College Students | 6 |
Correlation | 6 |
High School Students | 6 |
Student Attitudes | 6 |
Thinking Skills | 6 |
Comparative Analysis | 5 |
Scores | 5 |
More ▼ |
Source
Author
Chen, Hsueh-Chih | 3 |
Wu, Ching-Lin | 3 |
Bai, Xuemei | 2 |
Cao, Guikang | 2 |
Kaiser, Gabriele | 2 |
Korkmaz, Özgen | 2 |
Lu, Xiaoli | 2 |
Ming, Dan | 2 |
Qiu, Jiang | 2 |
Simonson, Michael, Ed. | 2 |
Van Harpen, Xianwei Y. | 2 |
More ▼ |
Publication Type
Journal Articles | 26 |
Reports - Research | 24 |
Collected Works - Proceedings | 3 |
Dissertations/Theses -… | 2 |
Reports - Evaluative | 2 |
Tests/Questionnaires | 2 |
Books | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
Remote Associates Test | 1 |
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Zhou, Zhijin; Zhang, Hongpo; Li, Mingzhu; Sun, Cuicui; Luo, Hualin – Journal of Creative Behavior, 2021
Zhongyong thinking is a common approach adopted by Chinese people to solve problems encountered in life and work. Based on the four modes of zhongyong thinking proposed by Pang (Social Sciences in China, 1, 1980, 75), this study chooses the "neither A nor B" form, which represents the "mean" ([Chinese character omitted])…
Descriptors: Foreign Countries, Thinking Skills, Problem Solving, Priming
Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
Xu, Yanhui – Australian Mathematics Education Journal, 2023
This paper describes a model of mathematics bianshi teaching using one problem with several solutions, changes, and applications in an inquiry-based classroom. Based on the model of mathematics bianshi teaching, the author discusses a class-room experience where one Chinese mathematics teacher takes a simple plane geometry problem to guide…
Descriptors: Models, Mathematics Instruction, Teaching Methods, Creativity
Kailiang Chen; Juanjuan Chen; Chung Wang – Knowledge Management & E-Learning, 2023
Teachers are increasingly encouraged to creatively integrate technology into their classroom instruction as designers of technology-enhanced learning (TEL). However, they are often not competent in designing TEL due to their lack of experience as participatory designers as well as the ill-structure nature of TEL design problem. Design thinking, as…
Descriptors: Instructional Design, Technology Integration, Empathy, Preservice Teachers
Tang, Min; Werner, Christian; Cao, Guikang; Tumasjan, Andranik; Shen, Jiliang; Shi, Jiannong; Spörrle, Matthias – Journal of Creative Behavior, 2018
Two studies comparing Chinese and German samples by using work-related verbal creativity tasks examined the role of culture in creative expression thereby also exploring culture's potential influence on creativity judgements. In Study 1, German participants (N = 60) scored higher than Chinese respondents (N = 60) in a work-related unusual uses…
Descriptors: Creative Activities, Comparative Analysis, Creativity, Creativity Tests
Lu, Xiaoli; Kaiser, Gabriele – Educational Studies in Mathematics, 2022
Modelling competencies are currently included in numerous curricula worldwide and are generally accepted as a complex, process-oriented construct. Therefore, effective measurement should include multiple dimensions, like the sub-competencies required throughout the modelling process. Departing from the characteristics of modelling problems as open…
Descriptors: Mathematical Models, Mathematics Skills, Creativity, Problem Solving
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
Lu, Xiaoli; Kaiser, Gabriele – ZDM: Mathematics Education, 2022
Creativity has been identified as a key characteristic that allows students to adapt smoothly to rapid societal and economic changes in the real world. However, Chinese students appear to perform less well in mathematical problem-solving and problem-posing abilities, which are strongly connected to mathematical creativity. Mathematical modelling…
Descriptors: Creativity, Mathematics Instruction, Problem Solving, Mathematical Models
Wu, Ching-Lin; Peng, Shu-Ling; Chen, Hsueh-Chih – Creativity Research Journal, 2021
An increasing number of studies have explored the process of how subjects solve problems through remote association. Most research has investigated the relationship between an individual's response to semantic search during the think-aloud operation and the individual's reply performance. Few studies, however, have examined the process of…
Descriptors: Foreign Countries, Association (Psychology), Creativity, Problem Solving
Long Li – ProQuest LLC, 2024
In the context of rapidly advancing technologies, the significance of noncognitive skills is increasingly recognized by academia and industry as essential qualities in the era of knowledge economy. However, the study of Chinese students' noncognitive skills development during their college period in China was scarce. This research adopts a case…
Descriptors: Foreign Countries, College Students, Skill Development, Case Studies
Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Hong, Jon-Chao; Wu, Ching-Lin; Tseng, Chien-Chih; Chen, Hsueh-Chih – Creativity Research Journal, 2020
The Chinese Radical Assembly Game (CRAG) is an online platform that assesses the lexical competence. In which, individuals select different Chinese radicals to combine them and form a legitimate character. This concept is similar to that of creative synthesis. Therefore, this study aimed to examine whether the CRAG response process involves…
Descriptors: Problem Solving, Computer Games, Educational Games, Vocabulary Development
Fang Wang; Ruiqin Gao; Yukang Xue; Robbie Ross; Huijuan Wang; Han Wang – AERA Online Paper Repository, 2023
Associations between dimensions of social creativity (i.e., Peer Influence, Problem-Solving Quality, Social Initiative, Social Ability, and Interpersonal Self-Confidence) and parenting styles, including Emotional Warmth, Strictness and Punishment, Overinvolvement, Favouring Subject, and Rejection, were investigated among 823 Chinese middle school…
Descriptors: Foreign Countries, Middle School Students, Creativity, Social Attitudes
Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
Wu, Ching-Lin; Chen, Hsueh-Chih – Creativity Research Journal, 2019
Both creativity and humor are high-level cognitive functions and complex concepts. Although creativity and humor are generally deemed positively correlated, it has been difficult to explicitly identify their relationship with each other. The cognitive process of creativity includes divergent thinking, insight, and remote association, whereas humor…
Descriptors: Creativity, Humor, Cognitive Ability, Correlation