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Chenyue Wang; Chang Lu; Fu Chen; Xueliang Liu; Qin Zhao; Shuai Wang – Education and Information Technologies, 2024
Computational thinking (CT) competency is essential for K-12 students in the digital societies. Understanding the relationship between students' CT and relevant factors contributes to implementing and improving CT education. Most previous studies investigated the effect of demographic or attitudinal factors on CT performance; whereas few research…
Descriptors: Self Efficacy, Thinking Skills, Problem Solving, Computation
Shujun Dong; Ran Zhi; Feng Gan – European Journal of Education, 2025
As educational paradigms continue to evolve in response to technological advancements, there is growing interest in interdisciplinary approaches that bridge the gap between STEM and the arts. One such emerging area is the integration of robotics into art education, which holds the potential to enrich learning experiences and foster a range of…
Descriptors: Technology Integration, Technology Uses in Education, Art Education, Constructivism (Learning)
Ng, Wing-Si; Wong, Terry Tin-Yau; Fong, Cathy Yui-Chi – Journal of Cognition and Development, 2021
Learning to solve arithmetic word problems is an essential part of the primary school mathematics curriculum. The success of word-problem solving was previously found to relate to reading comprehension ability of children. However, the relationships between specific reading comprehension component skills and word-problem solving remain largely…
Descriptors: Reading Comprehension, Word Problems (Mathematics), Arithmetic, Problem Solving
Qing Guo; Huan Li; Sha Zhu – Journal of Educational Computing Research, 2024
Previous research has not adequately explored students' behavioral processes when addressing computational thinking (CT) problems of varying difficulty, limiting insights into students' detailed CT development characteristics. This study seeks to fill this gap by employing gamified CT items across multiple difficulty levels to calculate…
Descriptors: Computation, Thinking Skills, Student Behavior, Difficulty Level
Hong, Jon-Chao; Wu, Ching-Lin; Tseng, Chien-Chih; Chen, Hsueh-Chih – Creativity Research Journal, 2020
The Chinese Radical Assembly Game (CRAG) is an online platform that assesses the lexical competence. In which, individuals select different Chinese radicals to combine them and form a legitimate character. This concept is similar to that of creative synthesis. Therefore, this study aimed to examine whether the CRAG response process involves…
Descriptors: Problem Solving, Computer Games, Educational Games, Vocabulary Development
Sun, Jingjng; Anderson, Richard C.; Perry, Michelle; Lin, Tzu-Jung – Cognition and Instruction, 2017
Social skills involved in leadership were examined in a problem-solving activity in which 252 Chinese 5th-graders worked in small groups on a spatial-reasoning puzzle. Results showed that students who engaged in peer-managed small-group discussions of stories prior to problem solving produced significantly better solutions and initiated…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Cooperative Learning
Li, Ming-hui; Eschenauer, Robert; Yang, Yan – Journal of Multicultural Counseling and Development, 2013
This study explores factors that influence problem-solving coping style across cultures. There was no significant difference in applying problem solving across U.S., Taiwanese, and Chinese samples. The effective predictors of problem solving in the U.S. and Chinese samples were self-efficacy and trait resilience, respectively. In the Taiwanese…
Descriptors: Foreign Countries, Problem Solving, Resilience (Psychology), Predictor Variables