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Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
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Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Ying Liu; Nurfaradilla Mohamad Nasri; Helmi Norman – SAGE Open, 2025
This study explores the effectiveness of a Blended Production-Oriented Approach (BPOA) in improving Self-Directed Learning (SDL) skills among English as a Foreign Language (EFL) learners. A quasi-experimental design with pre- and post-tests revealed significant enhancements in key SDL skills, including planning, strategy use, resource utilization,…
Descriptors: Independent Study, English (Second Language), Second Language Learning, Student Attitudes
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Wang, Tianyi; Fisher, Linda – International Journal of Multilingualism, 2023
While interest in multilingualism is growing, in the field of motivation little research has examined the role played by learners' multilingual selves in constructing their motivation to learn a foreign language other than English (LOTE). Based on a dynamic model of the L2 Motivational Self System, this study explores how Chinese undergraduates'…
Descriptors: Foreign Countries, Undergraduate Students, Learning Motivation, Multilingualism
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Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
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Jiang, Yan; Lin, Weihan; Huang, Xiaoshan; Duan, Lian; Wu, Yihua; Jiang, Panpan; Wang, Xingheng – Journal of Workplace Learning, 2023
Purpose: The purpose of this study is to propose and examine an integrated learning model for improving training effectiveness in workplace learning. Specifically, this study investigated the effect of achievement goal-setting intervention across three groups of new employees from a multinational medical company. During a three-day remote training…
Descriptors: Workplace Learning, Program Effectiveness, Educational Improvement, Employees
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Tao Wang – Education and Information Technologies, 2024
Peer tutoring is beneficial as a method of education because it allows students with different learning styles to work together in comfortable settings to complete academic assignments that will improve their grades. Peer tutoring gives students of all skill levels the chance to collaborate, democratically, and amicably work on academic…
Descriptors: Peer Teaching, Tutoring, Program Effectiveness, Academic Achievement
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Xuting Tang; Hui Guo – ECNU Review of Education, 2024
Purpose: This study investigates the role of the engineering education environment created by the implementation of the "Plan for Educating and Training Outstanding Engineers" (PETOE) on the professional capability development of engineering students from the perspective of students' experience. Design/Approach/Methods: This study uses…
Descriptors: Engineering Education, College Students, Program Effectiveness, Learning Activities
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Zhang, Xiaolan; Wen, Haixia; Li, Hui; Huang, Yujia; Lv, Chunmei; Zhu, Hui – Cogent Education, 2023
In recent years, online learning has been widely used than before. However, it depends on student's learning initiative and lacks of teacher-student interaction, which cannot bring desired learning performance. In our physiology teaching practice to "5 + 3" integration medical student, we tried to combine online and classroom learning to…
Descriptors: Medical Students, Medical Education, Online Courses, Blended Learning
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Ren Jin Jin; Saifon Songsiengchai; Feiyan Yang – International Journal of Education and Literacy Studies, 2025
This study investigates the impact of Social-Emotional Learning (SEL) on the mental health and well-being of students at Henan University. Amid China's exam-oriented educational landscape, students often face significant psychological challenges due to academic pressure and limited emotional support. This research aims to (1) examine demographic…
Descriptors: Foreign Countries, Social Emotional Learning, Mental Health, Well Being
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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Xiaomei Li; Ruiyi Li – Innovations in Education and Teaching International, 2025
Nowadays, gamification has gained widespread acceptance in education. However, limited studies have focused on whether and how game-based learning impacts university students' creativity. This study aims to explore the relationship between university students' engagement in game-based learning and their creativity. By drawing upon flow theory…
Descriptors: Foreign Countries, Gamification, Game Based Learning, Creativity
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Ningning Wang; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2025
The objectives of this study were to: 1) investigate the efficiency of E-learning on Career Development and Career Planning undergraduate from Yunnan, China, 2) compare students' achievements before and after learning through earning on Career Development and Career Planning from Yunnan, China, and 3) examine students' satisfaction with of using…
Descriptors: Electronic Learning, Career Development, Career Planning, Undergraduate Students
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Yan, Jun; Yang, Hui; Niu, Jiqiang; Chen, Yuling – Journal of Education and Learning, 2022
The smart teaching model of flipped classroom based on cloud learning platform is the trend of college classroom teaching reform. By means of the Chaoxing Learning Platform and the teaching practice of cultural geography, this paper constructs a peer instruction relied on the flipped classroom. The three stages that teachers and students need to…
Descriptors: Flipped Classroom, Geography Instruction, Human Geography, Educational Technology
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Wen Zou – International Journal of Web-Based Learning and Teaching Technologies, 2023
English listening multimedia teaching courseware has the characteristics of both illustration and text, sound, and shape and provides a variety of possibilities for modern English listening teaching methods. Considering students' unique psychological characteristics such as strong self-awareness, physiological characteristics such as strong…
Descriptors: English (Second Language), Second Language Instruction, Multimedia Instruction, Educational Technology
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