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Gao, Chuan; Shen, Hui-zhong – ReCALL, 2021
This article reports on findings regarding the learning strategies used by a group of Chinese English as a foreign language (EFL) learners in a mobile-technology-assisted environment. The research design is a context-specific case study using Dörnyei's (2005) categories of learning strategies as the conceptual and analytical framework to guide…
Descriptors: English (Second Language), Learning Strategies, Telecommunications, Handheld Devices
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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Lin, Xunyi; Yang, Weipeng; Wu, Lizhen; Zhu, Lifen; Wu, Duanping; Li, Hui – Early Education and Development, 2021
Research Findings: The present study investigated the effects of a 12-week inquiry-based science and engineering (IBSE) program on preschoolers' science and engineering learning experiences. The treatment versus control condition was randomly assigned to four preschool classes, which included 122 preschoolers (M = 61.10 month, SD = 3.73).…
Descriptors: Active Learning, Inquiry, Science Education, Engineering Education
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Hu, Weiping; Wu, Baojun; Jia, Xiaojuan; Yi, Xinfa; Duan, Chunyan; Meyer, Winter; Kaufman, James C. – Journal of Creative Behavior, 2013
The "Learn to Think" (LTT) Intervention Program was developed for raising thinking abilities of primary and secondary school students. It has been implemented in more than 300 schools, and more than 200,000 students took part in the experiment over a 10"year span. Several longitudinal intervention studies showed that LTT could…
Descriptors: Learning Motivation, Intervention, Secondary School Students, Learning Strategies
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Thota, Neena; Whitfield, Richard – Computer Science Education, 2010
This article describes a holistic approach to designing an introductory, object-oriented programming course. The design is grounded in constructivism and pedagogy of phenomenography. We use constructive alignment as the framework to align assessments, learning, and teaching with planned learning outcomes. We plan learning and teaching activities,…
Descriptors: Constructivism (Learning), Undergraduate Students, Investigations, Action Research
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Ma, Qing; Kelly, Peter – Computer Assisted Language Learning, 2006
This paper focuses on the design and evaluation of the computer-assisted vocabulary learning (CAVL) software WUFUN. It draws on the current research findings of vocabulary acquisition and CALL, aiming to help Chinese university students to improve their learning of English vocabulary, particularly that with which they experience most difficulty.…
Descriptors: Computer Assisted Instruction, Computer Software, Learning Strategies, Vocabulary Development