Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Author
Baouendi, Helene P. | 1 |
Dan Zheng | 1 |
Gang Yang | 1 |
Ji-Huan Chen | 1 |
Li Feng | 1 |
Qun-Fang Zeng | 1 |
Wilson, Judith D. | 1 |
Xiao-Li Zheng | 1 |
Xiaohui Yan | 1 |
Xiaoqing Shen | 1 |
Yun-Fang Tu | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
China | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Li Feng; Xiaoqing Shen; Zhaoyuan Xie; Xiaohui Yan – Education and Information Technologies, 2025
Gamification mechanisms have been increasingly integrated into educational environments to enhance learner's engagement and improve the effectiveness of online courses. However, the precise effects of gamification on learner's engagement, including the factors that influence this behavior, remain under-explored. This study addresses this gap by…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Student Motivation
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement

Baouendi, Helene P.; Wilson, Judith D. – Education and Computing, 1989
Two participants in a delegation of computer professionals who observed computer education in China's primary and middle schools report on the status of computer equipment and books; the development of instructional technology; the teaching profession; and the role of computer centers and institutes in computer literacy and teacher training. (43…
Descriptors: Competition, Computer Centers, Computer Literacy, Computer Science Education