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Yongzhi Zhou; Nirat Jantharajit; Sarit Srikhao – Asian Journal of Contemporary Education, 2025
This study scrutinizes the influence of project-based learning (PBL) and inquiry-based learning (IBL) on fourth graders' teamwork skills and critical thinking in math classes. A historical review reveals that while they have positive effects in multiple fields, their sole use in elementary math teaching is yet to be explored. 55 fourth-grade…
Descriptors: Active Learning, Student Projects, Inquiry, Teaching Methods
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Pinqi Zhang; Jin Gao – Innovations in Education and Teaching International, 2024
In an attempt of curricula improvement, many seek to create new approaches that would help develop the necessary knowledge within a shorter period of time. The primary purpose of this paper is to investigate the role of interactive piano teaching in distance learning. The paper suggests new learning approaches to interactive piano instruction. The…
Descriptors: Music Education, Distance Education, Skill Development, Technology Uses in Education
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Ronilo Palle Antonio; Maricar Sison Prudente – International Journal of Education in Mathematics, Science and Technology, 2024
Demonstrating higher-order thinking skills is crucial for thriving in a volatile, uncertain, complex, and ambiguous (VUCA) environment. In science education, inquiry-based learning has increasingly been recognized as a potent approach to stimulate students' higher-order thinking skills. While prior research has shown evidence of its positive…
Descriptors: Active Learning, Inquiry, Thinking Skills, Science Education
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Megala Rajendran; Moniza Ray; Ajit Ilangovan; Vinoth Kumar Chokkalingam; Anand Binod Singh – Language Teaching Research Quarterly, 2024
Digital games are increasingly used in education to boost engagement and reduce stress. Digital game-based learning (DGBL) has improved the learning experience. However, further investigation is needed to determine the specific impact of commercially available, off-the-shelf (COTS) video games on English language skills. This study provides a…
Descriptors: Video Games, Second Language Learning, English (Second Language), Language Skills
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Yijun Ruan; Urs Maurer; Catherine McBride – Educational Psychology Review, 2024
This meta-analysis synthesizes 49 standardized mean-change differences between control and treatment groups as effect sizes from 28 independent studies, investigating the efficacy of existing reading interventions on literacy skills for Chinese children. Six potentially important moderators were considered in this study. These moderators included…
Descriptors: Program Effectiveness, Reading Instruction, Intervention, Literacy
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Yin Sun; Zehang Chen; Li Li – SAGE Open, 2025
This study investigates English teachers' beliefs and classroom practices regarding the teaching of creative thinking (CT) and explores the factors that hinder these practices. A mixed methods approach is adopted, drawing data from 63 middle school English teachers in China through questionnaires, semi-structured interviews, and classroom…
Descriptors: Teaching Methods, Creative Thinking, Second Language Instruction, Second Language Learning
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Liying Zhu; Liying Shu; Peiyao Tian; Daner Sun; Ma Luo – International Journal of Science Education, 2025
This study aimed to evaluate the effectiveness of a design thinking teaching and learning model on students' design thinking skills in science class. The study utilised two projects, 'Making a Simple Solar Water Heater' and 'Drawing a 3D Topographic Map of Zhejiang Province,' based on the 5th-grade science curriculum in China, and involved 45…
Descriptors: Design, Thinking Skills, Teaching Methods, Science Instruction
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Lei Xie; Suwisa Charatkamolpong; Supawadee Kanjanakate – Asian Journal of Contemporary Education, 2025
In the 21st - century skills - oriented education, this study aims to bridge the gap in traditional mathematics teaching, which often addresses teamwork and problem - solving skills independently. It focuses on designing and assessing an integrated instructional model using Problem - Based Learning (PBL) via Collaborative Learning (CL) to equip…
Descriptors: Problem Based Learning, Cooperative Learning, Grade 4, Elementary School Students
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Xiting Yang – Interactive Learning Environments, 2024
Nowadays, modern technologies provide a variety of opportunities in many fields, including education. In this context, it is crucial to comprehend the possibility of developing new ways of teaching electroacoustic music using such technology tools. For this purpose, the researchers of the present study elaborated and implemented a study program…
Descriptors: Music Education, Higher Education, Teaching Methods, Electronic Learning
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Ying Wang – SAGE Open, 2025
Optimizing communication learning experiences for students is a promising development in English language education, enabled by ChatGPT-4, an artificial intelligence software that excels in customizing lessons to suit specific requirements, interests, and preferred modes of communication for each student. Given its critical role in enhancing…
Descriptors: Teaching Methods, Instructional Effectiveness, Artificial Intelligence, Technology Uses in Education
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Liu, Hairui; Wang, Wei; Zhang, Chunhe; Hastie, Peter A. – Journal of Teaching in Physical Education, 2021
Purpose: The purpose of this study was to examine the effects of Play Practice (PP) instruction on badminton performance in college students. Method: A total of 66 students from the United States and China participated in units following either the principles of PP or skill-focused instruction. A nonequivalent control/comparison group experimental…
Descriptors: College Students, Racquet Sports, Skill Development, Physical Education
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Yaqi Hou; Miao Wang; Wen He; Yixin Ling; Jing Zheng; Xu Hou – Journal of Chemical Education, 2023
Teaching through experiments has always been an indispensable teaching method in chemistry and other STEM disciplines. Letting more students have access to experiments at the frontier of scientific research is essential to stimulating students' interest in chemistry. With the advancement of computer technology, virtual simulation experiments…
Descriptors: Computer Simulation, Laboratory Experiments, Chemistry, Science Instruction
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Rui Guo; Nirat Jantharajit; Phichittra Thongpanit – Journal of Education and Educational Development, 2024
One of the main goals of academic institutions is to develop students' analytical and critical thinking abilities; however, traditional teaching modes do not provide the desired result. A study carried out recently suggested that integrating reflective and collaborative activities not only increases, but also activates these abilities. Such…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Educational Quality
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Li, Xing; Xie, Kui; Vongkulluksn, Vanessa; Stein, David; Zhang, Yi – Journal of Research on Technology in Education, 2023
Computational Thinking (CT) is regarded as a crucial competency for all children in the 21st century. There are misconceptions about CT which confounds CT skills with programming skills. However, CT skills and programming skills are not the same. CT is a broader skillset of cognitive thinking that is integral to complex problem solving. Teaching…
Descriptors: Elementary School Students, Computation, Thinking Skills, Self Concept
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