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Wu, Huizhen; Yu, Ping; Yang, Shenshen; Chen, Xuanyuan – International Journal of Computer-Assisted Language Learning and Teaching, 2022
This study investigated how enhanced video captioning types affected comprehension and vocabulary acquisition regarding form recognition, meaning recall and meaning recognition. 158 low-intermediate Chinese EFL undergraduates were randomly assigned to English captions (EC), English captions with highlighted target words and L1 gloss (ECL1),…
Descriptors: Captions, English (Second Language), Second Language Learning, Listening Comprehension
Yi Li; Xinpeng Wang – SAGE Open, 2023
There is evidence that emotion induced in the process of encoding impairs associative memory, yet the effect of post-encoding emotion on second language vocabulary learning remains largely unclear. An experiment was carried out to examine the effects of post-encoding emotion (positive, negative, and neutral) on learning of multidimensional…
Descriptors: Vocabulary Development, Psychological Patterns, Emotional Response, Video Technology
Zhao, Jia-Hua; Yang, Qi-Fan – Journal of Computer Assisted Learning, 2023
Background: As adequate support, virtual reality (VR) has been increasingly introduced into the classroom to help students learn a new language. However, empirical studies exploring the educational potential of using 360° spherical video-based virtual reality (SVVR) in high-school Chinese language classrooms are still lacking. Objectives: A mind…
Descriptors: Foreign Students, High School Students, Foreign Countries, Second Language Learning
Naoko Taguchi; Daniel H. Dixon; Yuqing Qin; Ying Chen – Language Teaching Research, 2025
We investigated the extent to which English learners developed knowledge of pragmatically-appropriate request-making forms through task-based gameplay involving virtual dialogues with fictional professors, employers, and friends on a virtual US campus. The digital game presents players with several scenarios, asking them to select the most…
Descriptors: Game Based Learning, Undergraduate Students, Video Games, Computer Simulation
Ruiguo Cui; Peter Teo – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
Dialogic instruction, a form of instruction that engages students in meaningful and substantive classroom dialogue, has been shown to benefit students in many ways. However, few studies on dialogic instruction have focused on the role and agency of classroom teachers as they navigate and negotiate the vagaries of classroom talk, especially in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Jiang, Jiahong – International Journal of Mobile and Blended Learning, 2022
Since the introduction of flipped learning, it has drawn much attention and enjoyed increasing popularity. This study attempts to investigate Chinese English majors' metacognitive strategy use in a flipped environment and the influencing factors of metacognitive strategy use. 35 subjects were asked to study the assigned online course video…
Descriptors: Foreign Countries, College Students, Metacognition, Second Language Learning
Azzeddine Boudouaia; Yan Li; Rustam Shadiev; Yi Xie – Education and Information Technologies, 2024
360° videos have yielded satisfactory outcomes in English learning. However, there exists a dearth of research that delves into the efficacy of these videos for self-directed learning of English. This study aimed to investigate the factors that influence students' use of 360° videos in self-directed learning of English by using the integrative…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Learning, Video Technology
Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Chengyuan Yu; Wandong Xu – Language Testing in Asia, 2024
Language assessment literacy has emerged as an important area of research within the field of language testing and assessment, garnering increasing scholarly attention. However, the existing literature on language assessment literacy primarily focuses on teachers and administrators, while students, who sit at the heart of any assessment, are…
Descriptors: Foreign Countries, Video Technology, Evaluation Methods, Web Sites
Bin Shen; Zhijie Wang; Xiaowen Zhong; Michael Yi-Chao Jiang; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2024
Although research into the educational benefits of Spherical Video-based Virtual Reality (SVVR) has gained popularity in traditional face-to-face English-as-a-Foreign-Language (EFL) class, little is known about whether this immersive, interactive, and imaginative teaching-assisted technology could facilitate learning in online EFL settings in the…
Descriptors: Learner Engagement, Electronic Learning, English (Second Language), Second Language Learning
Pi, Zhongling; Zhang, Yi; Yu, Qi; Yang, Jiumin – Educational Technology Research and Development, 2023
Much effort has been put into the design of video lectures, but little attention has been paid to the social environment in which learning takes place. The present study addressed this gap by assigning Chinese undergraduate and graduate students who had passed the College English Test-4 to learn easy or difficult English vocabulary words in three…
Descriptors: Video Technology, Lecture Method, Social Environment, Undergraduate Students
Ying Zhang – Computer Assisted Language Learning, 2024
The role of practice has been largely overlooked in second/foreign (L2) pragmatics research. Furthermore, very few studies have directly compared the effects of different "practice contexts" (e.g. practice in a telecollaborative context versus practice in a face-to-face context) on L2 learners' pragmatic competence (e.g. in compliment…
Descriptors: Second Language Learning, Telecommunications, Video Technology, In Person Learning
Zheng, Chunping; Wang, Lili; Chai, Ching Sing – Computer Assisted Language Learning, 2023
Although formative assessment has been recognized as an effective way for improving learning, scant attention has been paid to the specific design on the sequence of applying formative assessment practice in computer-assisted language learning (CALL). Even less emphasis has been devoted to the cognitive and affective outcomes of different orders…
Descriptors: Self Evaluation (Individuals), Peer Evaluation, Video Technology, Formative Evaluation
He, Yang; Salam, Abdul Rahim – Arab World English Journal, 2022
Chinese learners are poor at oral English owing to a lack of practice. There is a high demand for opportunities to practice oral English effectively. This study investigates the use of three educationally significant ways of talking to Chinese learners' meaningful oral English development in one-to-one Computer- and Internet-Based Virtual Classes…
Descriptors: English (Second Language), Second Language Learning, Chinese, Oral Language
Li, Li – TESL-EJ, 2023
Teacher cognition has been an important agenda of language teacher education in recent decades, and it has advanced the field's understanding of L2 teachers' work. Thus far, language teacher cognition has been understood from different epistemological perspectives and researched with different methodological approaches. Given that teacher…
Descriptors: Schemata (Cognition), Language Teachers, Second Language Learning, Second Language Instruction